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miminio

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Posts posted by miminio

  1. 23:08:58 - [Resurrect] Not found Spirit Healer
    23:09:03 - [Resurrect] Player dead
    23:09:10 - [Resurrect] Not found Spirit Healer
    23:09:15 - [Resurrect] Player dead
    23:09:22 - [Resurrect] Not found Spirit Healer
    23:09:27 - [Resurrect] Player dead
    23:09:35 - [Resurrect] Not found Spirit Healer
    23:09:40 - [Resurrect] Player dead
    23:09:47 - [Resurrect] Not found Spirit Healer
    23:09:52 - [Resurrect] Player dead
    23:09:59 - [Resurrect] Not found Spirit Healer
    23:10:04 - [Resurrect] Player dead
    23:10:12 - [Resurrect] Not found Spirit Healer
    23:10:17 - [Resurrect] Player dead
    23:10:24 - [Resurrect] Not found Spirit Healer
    23:10:29 - [Resurrect] Player dead
    23:10:36 - [Resurrect] Not found Spirit Healer
    23:10:41 - [Resurrect] Player dead
    23:10:48 - [Resurrect] Not found Spirit Healer
    23:10:54 - [Resurrect] Player dead
    23:11:01 - [Resurrect] Not found Spirit Healer
    23:11:06 - [Resurrect] Player dead
    23:11:13 - [Resurrect] Not found Spirit Healer
    23:11:18 - [Resurrect] Player dead
    23:11:25 - [Resurrect] Not found Spirit Healer
    23:11:30 - [Resurrect] Player dead

    happens to all my toons not all the times but when happends stuck there and never resurrect

  2. 1 hour ago, FNV316 said:

    KeyExample.xml

    Add the Custom Script part of the attached file to the "Custom Script" part of your quester profile. Then use it as custom complete condition for that quest (part) and call it like this:

    
    return Key.haveKey(KeyId);

    Returns true, if the key is on your key chain. The only thing you have to change is KeyId

    thnx alot FNV i ll try it and see

  3. 6 minutes ago, Andoido said:

    you would need 2 quests.. 1 to loot 1 to use.

    You can use

    return ItemsManager.GetItemCountById(16314) >= 1; - use this in the "iscomplete" section of the quest, and add the Key ID.

    Then mke a quest that is "Use Item On" put the location, add the key for the item to be used, and add the item that it needs to use it on.

    yes thats the plan but the key goes to keyring bag and return ItemsManager.GetItemCountById(16314) >= 1 is not working so never completes part 1.that way im asking

  4. wManager.Wow.Helpers.PathFinder.OffMeshConnections.Add(new wManager.Wow.Helpers.PathFinder.OffMeshConnection(new List<Vector3> { new Vector3(-8857.249, 538.4138, 106.2859), new Vector3(-8842.317, 550.2717, 96.78889) { Action = "lua: print('gg')" } }, -1) { TryToUseEvenIfCanFindPathSuccess = true, Type = wManager.Wow.Helpers.PathFinder.OffMeshConnectionType.Unidirectional });

     

    or use thiso n ur profile with runcode

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