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callsoul

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  1. up! wManager.Wow.Helpers.SpellManager.CastSpellByNameLUA("Shadowstep"); System.Threading.Thread.Sleep(250 * 1); wManager.Wow.Helpers.SpellManager.CastSpellByNameLUA("Cheap Shot"); somehow between these two spells i need bot to stop trying to autoattack target, and after cheapshot turn autoattack back on. Fight.StopFight(); didnt help.
  2. if else need to find a proper place to regen (food), how the full code should look like? i mean, stop fight, vanish, find a point outside of mob arrgo radius, and go there for regen? to put it in "spell name" in a Fight class, and in properities set "a c# code"=true for it to work?
  3. upd. solved. no addons- no problemz. thank you once again!=)
  4. hey, thanks! it works. can I ask one more thing? while interacting with mailbox, <QuestsSorted Action="RunMacroLua" NameClass="/click OpenAllMail" /> <QuestsSorted Action="Wait" NameClass="30000" /> he seem to open just one message, and waits 30 sec. not all of them. if clicking manually -it's ok. why could this happen?
  5. hi. I m trying to make bot go to town in quest order, so I've changed min free bagslots like MinFreeBagSlotsToGoToTown = 80; then wait 5 sec, then turn min slots to 4. it works but not quite correct, because depend on inventory slots keeping, and that causes bot sometimes run all times between vendor and mailbox, trying to send stuff. is there any runcode command or runmacrolua or smthng to make him go into totown state, but once? smtng like "/GoToTown" ? (tried, didn't work ;\) to write it in quest order in easy profiles creator?
  6. I ve created a route for the gathering profile in stormheim to gather Fjarn. Enabled option "Harvest minerals", search radius 100 for all. It runs, but stucks very often, drops into the water, looses much time, and catches the attention of other players... So I disabled option "harvest minerals", it solved the problem of stucks. But still, I'd like to gather mineraIs if it is easy to get to them, say, radius 10-15, just under my legs :) in gatherer profile editor theres a way to insert the name of game object (node) to interact with, even if "harvest minerals" is disabled. so, could I insert in it not only object, but a condition also, if it is 10-15 meters from me? How it should look like? where should it be inserted? I m terribly bad in writing the scripts, I m just learning from zero to read them first, don't laugh at me plz)
  7. Upd: It works, but not always. So, Found an alternate way, just to work together with this plugnin- a MULTIPULL plugin. Just tune it for your own case- number of mobs -1, list of specific mobs- true, and id's of them. works pretty nice. Thank you all for discussion! This topic can be closed.
  8. There's a problem to force the bot to attack a specific mob while he is in travel form, and ignore the others. with options in advanced settings, like "ignore fight while in druid form\sky golem" and mount options like " ignore fight while mounted" it didn't take effect. the bot ether kills all mobs on his way, or ignores them and specific mobs too. the plugin " gatheringmobspawns" didn't help too. People say, the only way is to transform gatherer profile into a grinder profile. Okay, but mybe there 's another way? I suppose if it would be possible to force the bot to dismount if the specific mob appears closely, he will attack it. How could it be realized? mybe through the fight class? how should the script for this condition look like? or mybe some could make a small plugin?
  9. Eeny, Droidz, thank you! It works.
  10. Hi there. I have to use follow path quests in dungeon, so I' ve got a problem with attacking some neutral mobs. Is there a way to force the bot to attack a mob, or a fraction (better) while following the path inside the dungeon? Multipool plugin didn't work for it correctly, I have no experience in c# codding, but if u know the script for force attack, and the place where to put it in, please tell me your idea)
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