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FNV316

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Posts posted by FNV316

  1. 1 hour ago, Amla said:

    Hi, just an idea, it would be great if the devs do profiles :) (buyed today but wil not use the bot) 

    Well, recording and maintaining profiles takes a huge amount of time (if you want them to be more or less flawless). Taking into account that you would have to create multiple versions of profiles for different version / classes and keep them up to date, it's not pretty realistic. Maintaining the bot itself is probably kinda of a full time job. On the other hand, Wrobot is not that hard to use either. You can record simple profiles (that are not too fancy) yourself or use profiles other users provide.

  2. Hello,

    as mentioned several times in the past, the bot won't always pick the taxi, even if the nodes are already discovered. Unfortunately, I dont think it has ever been fully solved. In general, it moves to a near flight master, cant make a path and due to this, blacklist the whole node for 30 minutes / disable that location in the taxi db. After that, it continues to the next flight master, repeating the same steps again. Or, if there are no further flight masters nearby, making it's way by foot. It does not occur if only a few flight paths are added, for example low level human (Stormwind, Westfall, Redridge, Duskwood), but after Ironforge and Thelsamar have been added as well.

    I attached three different log files, the first one with plugins and taxi db enabled, second one all plugins disabled, but taxi db active and last one all plugins disabled, taxi db deleted. After deleting and the bot has spoken to the flight master for the first time, several locations get added with a (wrong) z value of 0.

    How to fix this? Does the bot have to recreate the taxi db for each character individually from the beginning? Do I have to add flight masters manually to a profile, to make that working without problems?

    With Plugins + Taxi Database.html

    With Taxi Database.html

    Taxi Database deleted.html

  3. It does indeed work, if I clear the blacklist.

    For Stalvan:

    14:27:45 - [Farming] Farm Marshal Haggard's Chest > -9549,08 ; -1439,21 ; 62,2936 ; "None"

    [N] 14:27:45 - [Path-Finding] FindPath from -9552,457 ; -1431,912 ; 62,29459 ; "None" to -9549,08 ; -1439,21 ; 62,2936 ; "None" (Azeroth)

    [N] 14:27:54 - [Path-Finding] Path Count: 3 (8,241662y)

    [D] 14:27:54 - [Farming] Cannot make path to the target (Marshal Haggard's Chest), ignore it.

    [N] 14:27:54 - [Path-Finding] FindPath from -9552,457 ; -1431,912 ; 62,29459 ; "None" to -9549,374 ; -1438,561 ; 62,5279 ; "None" (Azeroth)

    [N] 14:27:54 - [Path-Finding] Path Count: 3 (7,842804y)

    //Clear Blacklist

    14:28:07 - [Farming] Farm Marshal Haggard's Chest > -9549,08 ; -1439,21 ; 62,2936 ; "None"

    [N] 14:28:07 - [Path-Finding] FindPath from -9549,276 ; -1438,349 ; 62,39293 ; "None" to -9549,08 ; -1439,21 ; 62,2936 ; "None" (Azeroth)

    [N] 14:28:17 - [Path-Finding] Path Count: 2 (0,8888599y)

    14:28:19 - [Farming] Farm successful

     


    For Lost Tools:

    14:34:12 - [Farming] Farm Sunken Chest > -9366,48 ; -2472,26 ; 17,0271 ; "None"

    [N] 14:34:12 - [Path-Finding] FindPath from -9370,453 ; -2446,402 ; 54,58712 ; "Swimming" to -9366,48 ; -2472,26 ; 17,0271 ; "None" (Azeroth)

    [N] 14:34:12 - [Path-Finding] Path Count: 4 (54,55752y)

    [N] 14:34:19 - [MovementManager] Think we are stuck

    [N] 14:34:19 - [MovementManager] Trying something funny, hang on

    14:34:19 - [Farming] Farm failed

    [N] 14:34:20 - [Path-Finding] FindPath from -9365,813 ; -2472,835 ; 56,13836 ; "None" to -9365,438 ; -2470,256 ; 18,60094 ; "None" (Azeroth)

    [N] 14:34:20 - [Path-Finding] Path Count: 8 (28,22662y)

    [D] 14:34:33 - [MovementManager]  You try to use flying/swimming path but you cannot fly/swim here, try to use ground mouvement...

    //Clear Blacklist

    [D] 14:34:43 - [Blacklist] Added, 2 uniques Npcs, 0 Blackspots and 2 Npcs types (Training dummy ignored = True).

    14:34:43 - [Farming] Farm Sunken Chest > -9366,48 ; -2472,26 ; 17,0271 ; "None"

    [N] 14:34:43 - [Path-Finding] FindPath from -9366,62 ; -2472,239 ; 19,53997 ; "Swimming" to -9366,48 ; -2472,26 ; 17,0271 ; "None" (Azeroth)

    [N] 14:34:43 - [Path-Finding] Path Count: 7 (18,05718y)

    14:34:44 - [Farming] Farm Sunken Chest > -9366,48 ; -2472,26 ; 17,0271 ; "None"

    [N] 14:34:44 - [Path-Finding] FindPath from -9368,957 ; -2473,371 ; 19,70201 ; "Swimming" to -9366,48 ; -2472,26 ; 17,0271 ; "None" (Azeroth)

    [N] 14:34:44 - [Path-Finding] Path Count: 3 (7,477119y)

    14:34:49 - [Farming] Farm successful

     

    Any way to automate that (clear blacklist) or prevent the bot from blacklisting these certain objects?

  4.  

    Hello,

     

    due to the questing profile I am actually creating, I experienced some trouble according to game objects. Sometimes they won't be displayed correctly as "Nearest game object" and furthermore the bot just ignoring them completly. For the first picture (Stalvan), I got a message in the log stating: "Cant create path to object, blacklisting it for 30 sec.". After waiting a couple of minutes or relog / restart bot, it would loot it as intended. For the third pic (Lost Tools) it wasn't detected at all and there was no log message too. It also happens on much later quests, for example http://db.vanillagaming.org/?object=176751. Like 50% of the objects there aren't detected. Most other quests function just fine. Tested it with different characters and classes.

     

    How can I fix this, respectively forcing the bot to interact with it? I would prefer to avoid C# code as a workaround.

    1.jpg

    2.jpg

    3.jpg

  5. 2 minutes ago, Uzi said:

    One other issue I have is my character switches between idle and combat stance when engaging an enemy. It's as if I run up, attack, then press esc or untarget the creature, and then attack, then untarget over and over. 

    It make's it look like a fairly obvious bot, any idea what is causing this un-targeting and re-targeting while fighting a mob?

    It's probably the fight class.To prove or disprove that, create a simple fight class yourself and let the bot run it. Just spamming Fireballs should be fine. If it still happens, try different values for combat distance.

  6. You have to limit your ingame fps to 60 and disable V-Sync. Most likely, that is the reason for your problems. Ingame fps limit won't always function (at least it doesn't for me), but you can use free tools like Fraps to display the correct current value. For Nvidia graphics cards there is a tool called Nvidia Inspector, that allows you to force limit your fps to a certain rate for each application individually. There is a similar program for AMD as well.

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