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liquidsnake1989

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  1. Will also test the EvadeHate plugin and see how that goes!
  2. @avvi: Where would I put that C# code? As far as I'm concerned, the actual profiles are XML right?
  3. Thanks for the replies! I will look into this! :D
  4. Yep, that option is already enabled, but I dont think it would have much effect if it was disabled, since the bot will already have dismounted before engaging the mob. It goes like: Bot is following your profile path Bot detects herb/ore Bot calculates route to the herb/ore Bot moves towards the herb/ore it detected Bot aggro's a mob on his way to the herb/ore, but does not engage Bot arrives at herb/ore Bot dismounts (I guess to perform herbing/mining on the herb/ore) Bot 'detects' that it is in combat, and wants to engange the mob he is in combat with. Since he is no longer mounted, the option 'ignore fights during mount' won't help I figure. The mob has been following the char for too long, so he goes in 'Evade'-mode and runs back to its original place Although the Floating combat text 'Leaving combat' appears, the bot still believes he has to kill that mob Bot keeps following that mob/hitting that mob (which is useless because he's Evading) until the mob is back on his original place and he can finally kill him Bot will run back to the herb/ore Bot will mine/herb In pseudo code, the current situation would look like this: function gatherNode() { if (me is in combat) { engage mobs } gather herb/ore node } So all that's needed is change the IF to WHILE. It is obviously a bit more complicated than that but you get the idea: function gatherNode() { while (me is in combat) { engage mobs } gather herb/ore node }
  5. The issue is indeed that there is a patrolling elite in an area where I farm. when the bot detects a herb/ore I would like that node to be ignored if there's an elite within X yards. Because the elite is too strong to kill so my toon will die.
  6. When my char is walking (mounted) towards a node, it sometimes gets into combat before he gets to the node. When he is at te node, he turns around to kill the mobs he is in combat with. But sometimes those mobs are already evading and returning to their spot. Still the bot tries to attack them, following them all the way back to their spot. This doesn't only look stupid but it is also completely unnessecary. The option 'Attack before being attacked' is OFF, the advanced option 'Dont start fighting' is ON. How can I solve this
  7. Is it possible to add some 'global rule' that will ignore a node if there is an enemy Elite within X yards of that ore/herb?
  8. My min latency is now 400 but still it hangs for a very long time in a tree and the gives up on the node and moves on. 9 aug 2017 11H04.log.html
  9. Since using the Quester product I could understand you are able to use some more advanced features. Would it be possible to interact with a Flight path NPC, and use that as a check to finish the profile? So: You move from A to B (B being the flightpath NPC in some town). Once you get there you interact with the NPC thus 'exploring' the flight path. After that, the profile should close. Could you perhaps show me some examples on how this could work? Would be greatly appreciated!
  10. I like to automate some dreadful things like that first time your character has to go to Menethil Harbor. Walking from Ironforge all the way to Menethil Harbor is boring, so why not make a profile that will walk your char there for you! Great! But how? I already used the 'Gatherer' profile creator to create a profile from A to B. And that works, if you set 'gather herbs' and 'gather ores' OFF. The only problem is, once he arrives at B, he wants to go back to A again! So what 'product' and profile do I need to simply walk from point A to B, and stop the bot once he gets at point B?
  11. ANother one, it just happens so it should be on the last couple of lines of the log 3 aug 2017 08H58.log.html
  12. I died while gathering in Sholazar Basin, and when the bot tried to go back to corpse it just ran in a straight line, obviously failing to reach the corpse because of hills/trees/etc. In the logs there was a lot of red errors. See Attachment. 1 aug 2017 12H52.log.html
  13. I have already enabled the option 'Use lua to move'
  14. Sometimes when the bot approaches a herb/ore, it will try to collect it but the terrain is too sloped so my char will 'slide' a bit down the slope. But the bot will think the mining was succesful and move on. Is there a way to prevent this?
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