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quasimodo

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  1. Update to my test: So the 7h Account was banned. 3 of the 4 Accounts are level 70 now. I will start using gatherer/grinder to level up Professions. The amount of time per day will remain like it is. btw: endless is posting the amount of banned accounts per week. This week it was ~80 account, which i think is pretty low considering the amount of people on the server... I'm really not sure if they have a good anti cheat or they just had a crunch time investigation period to scare off botters...
  2. The 7h Account was banned. The remaining 4 Accounts are still undetected.
  3. Im currently testing on 5 Accounts, using only Grinder/Automaton and no questing. They are all the same race/class and use the same profiles and every Account has his own IP. I use a set daily online time. The first acc is 3h, the second 4h and so on. Doing this for 4 days now and even the 7h Account hasnt been banned. I keep you up to date.
  4. You could also Add the Condition "Me In Move = false" setting for spells, which require you to stand still while casting and disable manage character movement in the WRotation Settings.
  5. This made it work. Thanks a lot! (ofc I was missing the obvious stuff ... time to feel stupido for a few minutes ? )
  6. Hey everyone, I'm working on a Totem Twist Fight Class for TBC and i want to add Settings, which allow me to chose the Totems i want the bot to use. I'm creating C# Fightclasses for a while. Yet i couldn't figure out, how to properly impliment options in the Settings. This is how i tried to make it work: [Serializable] public class TestingSettings : Settings { [Setting] [DefaultValue("")] [Category("Category")] [DisplayName("Displ")] [Description("Descr")] public string Setting1 { get; set; } private TestingSettings() { Setting1 = ""; } public static TestingSettings CurrentSetting { get; set; } public bool Save() { try { return Save(AdviserFilePathAndName("TestSetting", ObjectManager.Me.Name + "." + Usefuls.RealmName)); } catch (Exception e) { Logging.WriteError("Failed" + e); return false; } } public static bool Load() { try { if (File.Exists(AdviserFilePathAndName("TestSetting", ObjectManager.Me.Name + "." + Usefuls.RealmName))) { CurrentSetting = Load<TestingSettings>(AdviserFilePathAndName("TestSetting", ObjectManager.Me.Name + "." + Usefuls.RealmName)); return true; } CurrentSetting = new TestingSettings(); } catch (Exception e) { Logging.WriteError("Failed" + e); } return false; } } Unfortunatly, when i press "Settings", just nothing happens. What am I doing wrong?
  7. I have a question. Do you think its possible that the server is detecting positions of chars which share the same ip but not share a similar location? I imagine the processing power of the server could do a check on wether both chars are grinding, gathering, etc. simultaniously in multiple locations. This wouldn't be an auto ban, but a pretty accurate tool to detect multi instance botters.
  8. Im going to look into that. Looks promising!
  9. This is exactly what I need, although this might become obvious, even if you use your own Channel or whispers... Thanks fhe help!
  10. Yes this works, but not the way I want to. I want to make both chars use their Mounts at the same time, so it looks like its controled by a multiboxing macro. Im not using Party, im using WRotation. Party often looks "fake" and the Party-controled char is attacking the Mob. I don't want that
  11. Hello, I'm working on a WRotation fight class for a Shaman, that is set on /follow and always targets the Main Char. I want it to look like its a multiboxing char, that uses totems and heals. I cant figure a way for the Shaman to mount up when the Main Char Mounts up. I already Tried "Target Casting Spell by Name" ... This doesnt work. I guess this is due to the mount is considered an item and not a Spell. This seems like an easy task, but smh I cant find a solution. Any Ideas?
  12. Hey everyone, When my Gatherer detects an underwater node while on flying mount, the bot will fly on top of the water surface but wont unmount. So the bot tries to force the char to go underwater which results in a very botlike behaviour of hitting the surface over and over again. Is there a way to either make the bot unmount or skip underwater nodes? by the way: i really love that bot, great work :) greez
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