Eyefire
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- 90 comments
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Here is a little more: [N] 17:37:09 - [Path-Finding] FindPath from -6705,416 ; 795,6651 ; 21,54385 ; "None" to -6668,012 ; 638,8168 ; 7,503909 ; "None" (Kalimdor) [N] 17:37:10 - [Path-Finding] Path Count: 5 (182,9106y) [N] 17:37:12 - [MovementManager] Think we are stuck [N] 17:37:12 - [MovementManager] Trying something funny, hang on [N] 17:37:13 - [MovementManager] Think we are stuck [N] 17:37:13 - [MovementManager] Trying something funny, hang on [N] 17:37:14 - [MovementManager] Report navmesh poly to avoid it [N] 17:37:16 - [MovementManager] Waypoint timed out [N] 17:37:16 - [MovementManager] Report navmesh poly to avoid it [N] 17:37:16 - [Path-Finding] FindPath from -6712,131 ; 792,1873 ; 26,12889 ; "None" to -6668,012 ; 638,8168 ; 7,503909 ; "None" (Kalimdor) [N] 17:37:16 - [Path-Finding] Path Count: 5 (180,1009y) [N] 17:37:17 - [MovementManager] Think we are stuck [N] 17:37:17 - [MovementManager] Trying something funny, hang on [N] 17:37:18 - [MovementManager] Think we are stuck [N] 17:37:18 - [MovementManager] Trying something funny, hang on [N] 17:37:19 - [MovementManager] Report navmesh poly to avoid it [N] 17:37:21 - [MovementManager] Waypoint timed out [N] 17:37:21 - [MovementManager] Report navmesh poly to avoid it [N] 17:37:21 - [Path-Finding] FindPath from -6711,686 ; 792,0944 ; 26,00028 ; "None" to -6668,012 ; 638,8168 ; 7,503909 ; "None" (Kalimdor) [N] 17:37:21 - [Path-Finding] Path Count: 5 (180,1091y) [N] 17:37:22 - [MovementManager] Think we are stuck [N] 17:37:22 - [MovementManager] Trying something funny, hang on [N] 17:37:23 - [MovementManager] Think we are stuck [N] 17:37:23 - [MovementManager] Trying something funny, hang on [N] 17:37:24 - [MovementManager] Report navmesh poly to avoid it [N] 17:37:27 - [MovementManager] Waypoint timed out [N] 17:37:27 - [MovementManager] Report navmesh poly to avoid it [N] 17:37:27 - [Path-Finding] FindPath from -6712,29 ; 793,8669 ; 25,8272 ; "None" to -6668,012 ; 638,8168 ; 7,503909 ; "None" (Kalimdor) [N] 17:37:27 - [Path-Finding] Path Count: 5 (181,1009y) [N] 17:37:28 - [MovementManager] Think we are stuck [N] 17:37:28 - [MovementManager] Trying something funny, hang on [N] 17:37:29 - [MovementManager] Think we are stuck [N] 17:37:29 - [MovementManager] Trying something funny, hang on [N] 17:37:30 - [MovementManager] Report navmesh poly to avoid it [N] 17:37:33 - [MovementManager] Waypoint timed out [N] 17:37:33 - [MovementManager] Report navmesh poly to avoid it [N] 17:37:33 - [Path-Finding] FindPath from -6705,797 ; 794,657 ; 22,14478 ; "None" to -6668,012 ; 638,8168 ; 7,503909 ; "None" (Kalimdor) [N] 17:37:33 - [Path-Finding] Path Count: 5 (182,2679y) [N] 17:37:35 - [MovementManager] Think we are stuck [N] 17:37:35 - [MovementManager] Trying something funny, hang on [N] 17:37:36 - [MovementManager] Think we are stuck [N] 17:37:36 - [MovementManager] Trying something funny, hang on [N] 17:37:37 - [MovementManager] Report navmesh poly to avoid it [N] 17:37:40 - [MovementManager] Waypoint timed out [N] 17:37:40 - [MovementManager] Report navmesh poly to avoid it [N] 17:37:40 - [Path-Finding] FindPath from -6712,075 ; 792,1959 ; 26,07712 ; "None" to -6668,012 ; 638,8168 ; 7,503909 ; "None" (Kalimdor) [N] 17:37:41 - [Path-Finding] Path Count: 5 (180,0949y) [N] 17:37:42 - [MovementManager] Think we are stuck [N] 17:37:42 - [MovementManager] Trying something funny, hang on [N] 17:37:43 - [MovementManager] Think we are stuck [N] 17:37:43 - [MovementManager] Trying something funny, hang on [N] 17:37:44 - [MovementManager] Report navmesh poly to avoid it [N] 17:37:45 - [MovementManager] Waypoint timed out [N] 17:37:45 - [MovementManager] Report navmesh poly to avoid it [N] 17:37:45 - [Path-Finding] FindPath from -6712,184 ; 792,1042 ; 26,19471 ; "None" to -6668,012 ; 638,8168 ; 7,503909 ; "None" (Kalimdor) [N] 17:37:45 - [Path-Finding] Path Count: 5 (180,0628y) [N] 17:37:46 - [MovementManager] Think we are stuck [N] 17:37:46 - [MovementManager] Trying something funny, hang on [N] 17:37:47 - [MovementManager] Think we are stuck [N] 17:37:47 - [MovementManager] Trying something funny, hang on [N] 17:37:48 - [MovementManager] Report navmesh poly to avoid it [N] 17:37:50 - [MovementManager] Waypoint timed out [N] 17:37:50 - [MovementManager] Report navmesh poly to avoid it [N] 17:37:50 - [Path-Finding] FindPath from -6711,861 ; 792,0758 ; 26,06194 ; "None" to -6668,012 ; 638,8168 ; 7,503909 ; "None" (Kalimdor) [N] 17:37:50 - [Path-Finding] Path Count: 5 (180,0721y) [N] 17:37:51 - [MovementManager] Think we are stuck [N] 17:37:51 - [MovementManager] Trying something funny, hang on [N] 17:37:52 - [MovementManager] Think we are stuck [N] 17:37:52 - [MovementManager] Trying something funny, hang on [N] 17:37:53 - [MovementManager] Report navmesh poly to avoid it 17:37:54 - [HumanMasterPlugin] Stopped. 17:37:54 - [Grinder] Stopped
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I have uploaded a few logs but some of them contains alot of data. The lastest log is from starting the bot inside the inn at Cenarion Hold. You can see that within a few sec, it will get stuck and look very bot like. My current work around is to start the bot outside the "city" and corpse run myself. 22 jan 2018 17H17.log.html 21 jan 2018 16H26.log.html 20 jan 2018 21H05.log.html 20 jan 2018 19H50 - XGXx.log.html
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Been useing this for 35 levels. And at low levels its really great. But now its lacking at handling more than 1 mob. It keeps dieing because a mob aggro the warlock while fighting and it completely ignore it and letting it kill the warlock. For some reason it doesnt SS itself. Often it mess up in the rotation and it will wand the target with 1 DOT on it. Also it doesnt recast the missing DOTs. If the dots doesnt kill the mob it wont recast them but just stands and shooting the mob down with the wand.
- 90 comments
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eeny reacted to a comment on a file: Demon / Affliction lock 1-60 by Eeny
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- 90 comments
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Hi there. So i have been botting for a week for 2. Im running with 3-4 bots at the same time and they range from level 10 to 55+. I have noticed that when the bot dies from over pulling, it will ofc run to the corpse and res. But then it will almost instantly target the mob that killed it forgetting all about buffing and regen. (even if the hp or mana or lower than its set for in advanced setttings) and often get killed again the process. If it manage to kill the mob, it will then rebuff, regen or whatever it should. Its like its got a grudge against the mob that just killed it. But will sometime result in chain dieing and a spirit ress with 10 min wait time before going back. It can cost up to 30 min before the bot is effectively killing/grinding again. Any suggestions ?
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- 90 comments