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homeslice

WRobot user
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Everything posted by homeslice

  1. I restarted WRobot and tried again to make a path, and it recorded the path... but then when I tried to start it, I just ran out of the dungeon and everything closed because the bot detect I teleported out of the instance...
  2. I tried to read through existing threads, and the answer here may be I just need to know the tools/coding better. But, I'm trying to just run through a low level dungeon to farm solo. It seems like Grinder is the right tool, but some threads say Quester is right. I don't need it to run in and out of the dungeon to reset, I just need it to run to the end and finish. I'm doing SM, so thought Grinder would be best, because I could run in the entrance, add the mobs to the list, and they would all be close enough to simply run in a straight line through, because the mobs would always be close enough for Grinder to just go to the next one. But, when I add the mobs and turn on the bot, I just stand still. I tried adding a small line path, and I just run back and forth on the line, ignoring all the mobs around. I tried again later to longer path, and the Grinder Profile Creator wouldn't record any points. I tried Automaton, and I just start running into walls? Not sure where to go from here. Any help appreciated! edit: 3.3.5 client edit: I was able to get it to record the path by just closing WRobot and trying again. If I stopped recording to do anything (fight, open a chest, w/e), it wouldn't record if I turned it back on. So I had to clear the dungeon, then go back through it empty to record. This sort of works, but it still ignores all the mobs until I get attacked. That sometimes means I run right through one pack, and pull the second pack before fighting, which means I can't always handle the whole fight (with runners often leading to additional packs). If I try to scale this up to harder content, it will be even harder. I looked more into it, and it seems like the reason people use Quester profiles for dungeons is because in Cata+, there is a boss completion tracker built into the client, and the profiles. utilize that to hunt down the bosses. So, this doesn't work with 3.3.5.
  3. lol Yeah, I did spell it correctly in my FightClass. Unfortunately, I lost this character to ban because I left it running in too populated an area without checking in for too long. So, I can't do anymore testing without lvling another shaman. I had a similar problem with few other spells while playing other classes, though, and found using the spell ID worked better. I'm playing on a 3.3.5 client.
  4. Title. I thought it had to do with something wonky on conditions, so I stripped all of the conditions and set it to top priority. It just won't drop this totem. Strength of Earth works fine, Windfury Totem works fine. It doesn't show up on the log, it's not even trying to cast it.
  5. Limping along liquid's necromancy... This is a problem I've had, too. I wanted to use my .xml fight class to heal after combat, but as OP mentions, anything it does after combat screws up looting and definitely looks like a bot. Pausing for a couple seconds to make sure loot/skin is done properly before moving on would be great. A plugin would be nice, but I also think this is something Driodz should look into, doesn't appear to be working as intended. Some have said it works fine if you write your fight class in C+, but that's a real heavy lift for a lot of us that like this product because it's user-friendly without having a lot of coding knowledge. User-friendly, that is, until something like this pops up. somewhat related, I'm also looking for a way to get my bot running on Party (following the leader) to loot in combat. 1 is set do all the killing and no loot, 1 is set to heal & loot, but when the main pulls, the healer stops looting, then after combat, runs around and tries to loot what was left behind, but then turns around again and chases the main. This looks ridiculous (obvious bot behavior) and also paths through more mobs and gets killed. I'll post this as a separate thread (after doing a little more digging for an existing fix), but figured it might be able to be covered by fixes to the OP's problem.
  6. I should just be able to disable that second trigger. This isn't a fix, becasue when I do stop to drink, I want to drink to full.
  7. In Vanilla, I can't see what an enemy is casting, so I can't use Target Casting Spell Name. I can tell when I want to interrupt based on the school (color on caster's hands). Is there any way detect that as a spell condition? I'm using Fight Class Editor, not a .cs fight class.
  8. Yes, manually moving backwards usually solves it. Because the bot is trying to adjust to where it thinks I need to be based on the local client,which is in conflict with the mob's location by the server, sometimes I have to jump around enough to make the mob actually move in order to sync up.
  9. Yes, ever fight class I've used (for melee) has the same problem. Yes, movement keys are default. I did not have "Use Lua to move" selected, but can try that. Like I said, I think this is a problem with this particular server. There is a problem properly communicated with the local client, I think. Other players (not bot users) have noticed the same thing here. As far you can tell by watching the screen, you're facing the enemy properly, but the server thinks otherwise. The bot does often recognze when I'm not facing the right way and turns to face the enmy 90%+ of the time. But if I'm grinding for an extended period, this will happen occasionally, so it requires additional babysitting.
  10. This does appear to be server-related. I get it playing normally, questing, dungeons, etc. Is there any way that the bot recognizes getting these errors, and can be scripted to respond to them?
  11. Any update on this? Still drinking evertime I heal. I tried adding an out-of-combat heal to the Figth Class, but that interrupts looting sometimes, so bot leaves a lot of loot behind. So I'm either leaving a bunch of loot on the floor, or wasting a bunch of time drinking.
  12. Yes, casts Holy Light, then he's at just under 10% mana. Mana regen threshold is set to 5%, but he drinks.
  13. Just died 3 times in a row (no kills in between deaths) beacsue of this issue. Talked to a couple people on other vnailla private servers, and it doesn't seem to be specific to this server. (Not other bot users, just playersr that noticed sometimes you get 'You are facing the wrong way!' error when it doesn;t look like it on screen). Can you bot not detect these errors at all?
  14. I'm not sure if this is exp related, but might be a problem with this private server. I frequently get stuck facing the wrong way, adn the bot can't tell. If you're looking at the game screen, it looks right, but just get spammed the "You are facing the wrong way!" error. I've noticed it playing manually sometimes, too, on this server. Is there a way I tell the bot to react to that error message? All it takes is to walk backwards a few yards to fix it, or forward a few yards to get the bot to turn around the right way.
  15. This is exactly what I want. I don't want to drink unless my mana drops below 5%. Instead, the bot keeps drinks whenever it heals after combat. I set the value to 10% to see if that made a difference, but it doesn't. 90% ofthe time, all I need to do is heal once and keep moving, this is taking a drink after every 2-4 fights, it's a giant waste. I should be able to take 1 stack and grind for a couple hours, but instead this will burn through multipole stacks in an hour or 2. e: typos
  16. I'm using a heal spell in General Settings -> Food/Drink with 'not an item, is spell'. Drink is set to 5% -> 95%, but no matter where mana is, if I cast the heal spell, I sit to drink. This uses up way too much water. I have the same heal spell as part of my fight class if my HP gets very low in combat. I tried putting another instance of this spell in teh fight class to use at the end of combat, but about 15% of the time, it interrupts looting, adn I just leave loot on the corpse.
  17. I'm getting: [string " Axovexu.lue"]:1: attempt tp call global 'CastBySpellName' (a nil value) lol spelled wrong
  18. How do you specify ranks? If there are multiple ranks, what is the default?
  19. Restart machine seemed to fix the wonky happy hop. I removed the NPCs and added them by pressing the "Add Target" button instead of manually putting them in. Seems to work now. All good ~ty!
  20. Trying to use the simplest Grinder possible. Tiny striaght-line path, reverse at end of path. Fight Class just casts Smite, and heals at 50% hp. Bot won't target mobs unless I manually click them while Grinder is running. Once in combat, but jumps and spins around constantly, won't face target. Playing on TurtleWow.
  21. Still fiddling with relying on Fight Class to heal. Is there a way to have the Fight Class heal after combat? I tried adding a spell with higher HP boundary, and added a Not in Combat condition, but it seems to ignore it. I guess because it is not considering the Fight Class once it's done fighting.
  22. Got it. That should do it. I had "Ignore fights when traveling" disabled, but I didn't see that one under mount options. Thank you!
  23. Yes, I understand how to adjust my fight class and heal settings to adjust for this issue. But this is not a fix. Healing activity in combat is not the same as out of combat, and shouldn't need to be. Mana and health have 2 separate recovery thresholds, and it they should be able to be handled separately. I can go up to about 6 fights without drinking with the right settings that include a single heal after combat. To correct for this issue, I have the choice of drinking every 2-3 fights, or entering more fights with less health, and dying more.
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