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homeslice

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Posts posted by homeslice

  1. Ah, thanks. I saw that thread, but it looks like something needs to be done to these that I don't understand in order to make them work. I really don't know much at all about coding. I was gonna try to compare snippets to add to what I was trying to build using this guide:

     

     

    I'll see if I can mess around with them enough to make some progress before a more comprehensive fix to this problem comes around (if that ever happens...).

     

    Thanks for sharing!

     

  2. Thanks, I'll check that for skinning. Are you able to share your working C# FCs? I'm trying to learn to write one, but it's a slow process to learn the code, and I'm still getting some spells failing to cast.

     

    I posted some updates on this thread:

     

    I am able to get spells/abilities to work with CastSpellByName in XML editor, but Spell Conditions aren't working 100%.

  3. Looks like the same problem as here:

    Are you on TurtleWoW? 

     

    I've tried both plugins with no luck.

     

    I can set each spell to CastBySpellName("") and run as Lue Script in Spell Settings, but then it ignores all Spell Conditions. 

    I tried to learn some C# to write the Fight Class with that, but I get the same Chinese error. Again tried both plugs, no help.

     

    @Droidz pls halp 😢

     

  4. I tried to read through existing threads, and the answer here may be I just need to know the tools/coding better. But, I'm trying to just run through a low level dungeon to farm solo.

    It seems like Grinder is the right tool, but some threads say Quester is right.

    I don't need it to run in and out of the dungeon to reset, I just need it to run to the end and finish.

    I'm doing SM, so thought Grinder would be best, because I could run in the entrance, add the mobs to the list, and they would all be close enough to simply run in a straight line through, because the mobs would always be close enough for Grinder to just go to the next one. But, when I add the mobs and turn on the bot, I just stand still. I tried adding a small line path, and I just run back and forth on the line, ignoring all the mobs around. I tried again later to longer path, and the Grinder Profile Creator wouldn't record any points.

    I tried Automaton, and I just start running into walls?

    Not sure where to go from here. Any help appreciated!

     

    edit: 3.3.5 client

     

    edit: I was able to get it to record the path by just closing WRobot and trying again. If I stopped recording to do anything (fight, open a chest, w/e), it wouldn't record if I turned it back on. So I had to clear the dungeon, then go back through it empty to record. This sort of works, but it still ignores all the mobs until I get attacked. That sometimes means I run right through one pack, and pull the second pack before fighting, which means I can't always handle the whole fight (with runners often leading to additional packs). If I try to scale this up to harder content, it will be even harder. 

    I looked more into it, and it seems like the reason people use Quester profiles for dungeons is because in Cata+, there is a boss completion tracker built into the client, and the profiles. utilize that to hunt down the bosses. So, this doesn't work with 3.3.5.

  5. lol Yeah, I did spell it correctly in my FightClass. Unfortunately, I lost this character to ban because I left it running in too populated an area without checking in for too long. So, I can't do anymore testing without lvling another shaman.

    I had a similar problem with few other spells while playing other classes, though, and found using the spell ID worked better. 

    I'm playing on a 3.3.5 client.

  6. Limping along liquid's necromancy...
    This is a problem I've had, too. I wanted to use my .xml fight class to heal after combat, but as OP mentions, anything it does after combat screws up looting and definitely looks like a bot. Pausing for a couple seconds to make sure loot/skin is done properly before moving on would be great. 

    A plugin would be nice, but I also think this is something Driodz should look into, doesn't appear to be working as intended.

    Some have said it works fine if you write your fight class in C+, but that's a real heavy lift for a lot of us that like this product because it's user-friendly without having a lot of coding knowledge. User-friendly, that is, until something like this pops up.

    somewhat related, I'm also looking for a way to get my bot running on Party (following the leader) to loot in combat. 1 is set do all the killing and no loot, 1 is set to heal & loot, but when the main pulls, the healer stops looting, then after combat, runs around and tries to loot what was left behind, but then turns around again and chases the main. This looks ridiculous (obvious bot behavior) and also paths through more mobs and gets killed. I'll post this as a separate thread (after doing a little more digging for an existing fix), but figured it might be able to be covered by fixes to the OP's problem.

     

  7. On 10/22/2022 at 6:20 AM, Rafty said:

    Eating / drinking has two triggers:

    1. Lower limit (f.i. drinking below 5% current mana)

    2. Upper limit (when other regeneration condition is triggered)

    Example: If eating condition is triggered and your current mana is below the upper limit condition of drinking, the bot will also trigger drinking along eating (or in your case, cast a healing spell, then sit down to drink).

    Solution: Set the upper limit for drinking to a lower value (f.i. 10%). This way the bot will only drink if below 5% current mana OR if eating is triggered and below 10% current mana.

    I should just be able to disable that second trigger. This isn't a fix, becasue when I do stop to drink, I want to drink to full.

  8. Yes, ever fight class I've used (for melee) has the same problem.

    Yes, movement keys are default.

    I did not have "Use Lua to move" selected, but can try that.

    Like I said, I think this is a problem with this particular server. There is a problem properly communicated with the local client, I think. Other players (not bot users) have noticed the same thing here. As far you can tell by watching the screen, you're facing the enemy properly, but the server thinks otherwise. The bot does often recognze when I'm not facing the right way and turns to face the enmy 90%+ of the time. But if I'm grinding for an extended period, this will happen occasionally, so it requires additional babysitting.

  9. I'm not sure if this is exp related, but might be a problem with this private server. I frequently get stuck facing the wrong way, adn the bot can't tell. If you're looking at the game screen, it looks right, but just get spammed the "You are facing the wrong way!" error. I've noticed it playing manually sometimes, too, on this server. 

     

    Is there a way I tell the bot to react to that error message? All it takes is to walk backwards a few yards to fix it, or forward a few yards to get the bot to turn around the right way.

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