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homeslice

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Posts posted by homeslice

  1. I tried to read through existing threads, and the answer here may be I just need to know the tools/coding better. But, I'm trying to just run through a low level dungeon to farm solo.

    It seems like Grinder is the right tool, but some threads say Quester is right.

    I don't need it to run in and out of the dungeon to reset, I just need it to run to the end and finish.

    I'm doing SM, so thought Grinder would be best, because I could run in the entrance, add the mobs to the list, and they would all be close enough to simply run in a straight line through, because the mobs would always be close enough for Grinder to just go to the next one. But, when I add the mobs and turn on the bot, I just stand still. I tried adding a small line path, and I just run back and forth on the line, ignoring all the mobs around. I tried again later to longer path, and the Grinder Profile Creator wouldn't record any points.

    I tried Automaton, and I just start running into walls?

    Not sure where to go from here. Any help appreciated!

     

    edit: 3.3.5 client

     

    edit: I was able to get it to record the path by just closing WRobot and trying again. If I stopped recording to do anything (fight, open a chest, w/e), it wouldn't record if I turned it back on. So I had to clear the dungeon, then go back through it empty to record. This sort of works, but it still ignores all the mobs until I get attacked. That sometimes means I run right through one pack, and pull the second pack before fighting, which means I can't always handle the whole fight (with runners often leading to additional packs). If I try to scale this up to harder content, it will be even harder. 

    I looked more into it, and it seems like the reason people use Quester profiles for dungeons is because in Cata+, there is a boss completion tracker built into the client, and the profiles. utilize that to hunt down the bosses. So, this doesn't work with 3.3.5.

  2. lol Yeah, I did spell it correctly in my FightClass. Unfortunately, I lost this character to ban because I left it running in too populated an area without checking in for too long. So, I can't do anymore testing without lvling another shaman.

    I had a similar problem with few other spells while playing other classes, though, and found using the spell ID worked better. 

    I'm playing on a 3.3.5 client.

  3. Title.

    I thought it had to do with something wonky on conditions, so I stripped all of the conditions and set it to top priority. It just won't drop this totem. Strength of Earth works fine, Windfury Totem works fine. 

     

    It doesn't show up on the log, it's not even trying to cast it.

  4. Limping along liquid's necromancy...
    This is a problem I've had, too. I wanted to use my .xml fight class to heal after combat, but as OP mentions, anything it does after combat screws up looting and definitely looks like a bot. Pausing for a couple seconds to make sure loot/skin is done properly before moving on would be great. 

    A plugin would be nice, but I also think this is something Driodz should look into, doesn't appear to be working as intended.

    Some have said it works fine if you write your fight class in C+, but that's a real heavy lift for a lot of us that like this product because it's user-friendly without having a lot of coding knowledge. User-friendly, that is, until something like this pops up.

    somewhat related, I'm also looking for a way to get my bot running on Party (following the leader) to loot in combat. 1 is set do all the killing and no loot, 1 is set to heal & loot, but when the main pulls, the healer stops looting, then after combat, runs around and tries to loot what was left behind, but then turns around again and chases the main. This looks ridiculous (obvious bot behavior) and also paths through more mobs and gets killed. I'll post this as a separate thread (after doing a little more digging for an existing fix), but figured it might be able to be covered by fixes to the OP's problem.

     

  5. On 10/22/2022 at 6:20 AM, Rafty said:

    Eating / drinking has two triggers:

    1. Lower limit (f.i. drinking below 5% current mana)

    2. Upper limit (when other regeneration condition is triggered)

    Example: If eating condition is triggered and your current mana is below the upper limit condition of drinking, the bot will also trigger drinking along eating (or in your case, cast a healing spell, then sit down to drink).

    Solution: Set the upper limit for drinking to a lower value (f.i. 10%). This way the bot will only drink if below 5% current mana OR if eating is triggered and below 10% current mana.

    I should just be able to disable that second trigger. This isn't a fix, becasue when I do stop to drink, I want to drink to full.

  6. Yes, ever fight class I've used (for melee) has the same problem.

    Yes, movement keys are default.

    I did not have "Use Lua to move" selected, but can try that.

    Like I said, I think this is a problem with this particular server. There is a problem properly communicated with the local client, I think. Other players (not bot users) have noticed the same thing here. As far you can tell by watching the screen, you're facing the enemy properly, but the server thinks otherwise. The bot does often recognze when I'm not facing the right way and turns to face the enmy 90%+ of the time. But if I'm grinding for an extended period, this will happen occasionally, so it requires additional babysitting.

  7. I'm not sure if this is exp related, but might be a problem with this private server. I frequently get stuck facing the wrong way, adn the bot can't tell. If you're looking at the game screen, it looks right, but just get spammed the "You are facing the wrong way!" error. I've noticed it playing manually sometimes, too, on this server. 

     

    Is there a way I tell the bot to react to that error message? All it takes is to walk backwards a few yards to fix it, or forward a few yards to get the bot to turn around the right way.

  8. This is exactly what I want. I don't want to drink unless my mana drops below 5%. Instead, the bot keeps drinks whenever it heals after combat.

     

    I set the value to 10% to see if that made a difference, but it doesn't.

     

    90% ofthe time, all I need to do is heal once and keep moving, this is taking a drink after every 2-4 fights, it's a giant waste. I should be able to take 1 stack and grind for a couple hours, but instead this will burn through multipole stacks in an hour or 2.

    1 hour ago, Droidz said:

    Hello, 

    With your current setting, bot will drink when your character has less than 5% of mana and stop when he has more than 95%.

    Use value like 55% > 95%

    e: typos

  9. I'm using a heal spell in General Settings -> Food/Drink with 'not an item, is spell'.

    Drink is set to 5% -> 95%, but no matter where mana is, if I cast the heal spell, I sit to drink. This uses up way too much water.

    I have the same heal spell as part of my fight class if my HP gets very low in combat. I tried putting another instance of this spell in teh fight class to use at the end of combat, but about 15% of the time, it interrupts looting, adn I just leave loot on the corpse.

  10. Trying to use the simplest Grinder possible. Tiny striaght-line path, reverse at end of path. Fight Class just casts Smite, and heals at 50% hp.

     

    Bot won't target mobs unless I manually click them while Grinder is running.

     

    Once in combat, but jumps and spins around constantly, won't face target.

     

    Playing on TurtleWow.

  11. 52 minutes ago, Findeh said:

    Eat settings 1% to 95%
    Drink settings 30something to 100%
    Heal self if health is lower then 50% (within your fight class, not bot settings). You are welcome.

    Yes, I understand how to adjust my fight class and heal settings to adjust for this issue. But this is not a fix. Healing activity in combat is not the same as out of combat, and shouldn't need to be. 

     

    Mana and health have 2 separate recovery thresholds, and it they should be able to be handled separately. 

     

    I can go up to about 6 fights without drinking with the right settings that include a single heal after combat. To correct for this issue, I have the choice of drinking every 2-3 fights, or entering more fights with less health, and dying more.

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