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zzz

WRobot user
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About zzz

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  1. Not sure if that would help, I think they would get wise pretty fast. Started new account, this time -bphook from the very beginning. I'll report back in a week!
  2. Sadly, I was too distracted to catch what the name was, or what class he was on, just the level. 🙁
  3. Well just banned again after a good solid week of botting 😁. I saw a level 13 character run past me just as I got banned in a higher level area where he shouldn't be, so I'm pretty certain this was a manual ban. Botted 3 characters (tauren, undead and a troll) with 100% questing only, bot was up almost 24h/day ( ~i'd say averaging at 23h). Time to roll on ally and see how it goes there!
  4. the -bphook causes some random crashes to the wow client, not very frequently. Logs don't have any indication on why this happens, wrobot seems to crash before the wow.exe, or it at least throws the crash error before wow's crash dump pops up.
  5. Got banned 2 days ago on lightshope and re-created new account, been botting on that new account northdale for almost 48h now, just turned on that no edit memory, How fast do these bans normally come on lightshope-northdale guys? - Edit: Also, could you guys post what area you had been botting/what kind of bots (grinding, gathering, questing?) on before the ban happened?
  6. zzz

    Pathing is completly broken

    Does the pathing for some reason prioritze walkable coordinates based on Z coordinate being relatively-extremely high or low compared to most of the path? This path has only very slight detour (not really even a problem or something I would complain about), but it for some reason really wanted to go up that little mountain. Most (if not all?) of the detouring paths I have seen have had one thing common: either relatively-extreme drop or increase in Z coordinates. Droidz, could this be it? relatively-extreme change in Z coordinates compared to other waypoints on the wrobot generated paths?
  7. zzz

    Pathing is completly broken

    I'll just throw these in here. Ignore the mess, there just was a lot of mobs hotspotted in this quester, the random detour through the sea just shouldn't exist, no hotspots are there, yet it still wants to go there. More detours that shouldn't exist
  8. zzz

    Pathing is completly broken

    I am sorry if I seem rude, that is not my intention. this pathing problem is just frustrating to everyone. thank you for the thousand needles fix, that solves the specific issue. Good work! But, it is non satisfactory solution in general related to this issue. Or am I not understanding this offmesh thing? I understood that all these offmeshed are hand crafted, is this something automated? if it is manual thing, it is not a solution.
  9. zzz

    Pathing is completly broken

    I'm hoping other people would pitch in on this issue, otherwise this will stagnate on me trying to convince you that the pathing is broken and that making offmeshes is not the solution. Its great that you made that for the specific 1k needles case, but why is it not already part of the meshes, the clipheight is static number afterall and recast/detours supports this (maxclimbheight). ^ This could also work if you loaded the fence doodads in recast and applied the clipheight to those! But that would be just a nice-to-have-feature, the unstuck can handle fences right now just OK, so not saying more about that! The creator of recast/detour has also helped other people fix the stupid detours that wrobot is facing: https://groups.google.com/d/msg/recastnavigation/vDrxqlUl1B4/zIY72aHxXK8J (this looks exactly like some of the paths wrobot does, wrobot just takes much longer detours) How can we help you make the paths actually not do stupid things Droidz? Is this a math problem? Triangle extraction problem? Please, we all just want the pathing to work, share the problem, we will help.
  10. zzz

    Pathing is completly broken

    It's all in this bugreport, but this is just one specific case, there are thousands of these problems all across the world.
  11. zzz

    Pathing is completly broken

    I'll just post some screenshots, bot is ignoring Z coordinate completly. Edit these are part of the problem, but these are what I can 100% replicate every time.
  12. zzz

    Pathing is completly broken

    Please read my edit on the post, I improved my reply on there.
  13. zzz

    Pathing is completly broken

    I do understand that its not perfect - I'm not looking for perfect pathing, but 100% of the zones have bugs like this - every single zone -. Can't you at least take look, spend day or two improving the pathing? Making offmeshing better does not help at all. EDIT: I am going to mention, this isn't installation problem / addon problem / plugin problem / profile problem / or because of angry kittens. I am not the only one having these problems, everyone is. Everyone agrees that the pathing is bad and it should be at least at the level where you can safely AFK from your bot. And not come it being stuck in some random place unable to generate path up stairs, navigate around a cliff, not take 3000 yard detour for 200 yard path, getting stuck in the only water puddle in a zone, whatever the case might be.
  14. zzz

    Pathing is completly broken

    No, no - you don't understand! We should not be responsible for fixing the paths. I have Profiles that will walk everywhere in the current world, why should I (or any other user for that matter, I am not speaking for only myself here) spend hundreds, or even thousands of hours on MANUALLY making meshes to the world? The pathing is BROKEN do you not understand this? Do you use your own product? It's generating these horrible paths everywhere very often, and its not right.
  15. zzz

    Pathing is completly broken

    Yeah, I know. Improving offmesh does not help this issue, the issue is the fucking horrible pathing that seems to be getting worse and worse constantly. "strange" (read this as: idiotic bottish) paths (see the first post) static paths (mailbox -> auctioneer) changing (see the first post) bot taking huge detours (see the first post)
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