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Pudge

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Everything posted by Pudge

  1. As a result, this is what I have in the bot settings: <?xml version="1.0" encoding="utf-8"?> <QuesterSetting xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <ProfileName>profile.xmll</ProfileName> <BlackListWhereIAmDead>false</BlackListWhereIAmDead> <SaveModifiedGeneralSettings>true</SaveModifiedGeneralSettings> <SkipPickUpQuestAfterXSecondes>50000</SkipPickUpQuestAfterXSecondes> <ProfilesUserSettings /> </QuesterSetting> and what I have in logs: 15:57:35 - [Quester] He's trying to pickup quest Quest Name for more than 120 secondes, go to next step (if you get this problem again, you can disable profile step '125'.
  2. Hey! How to disable this? The bot just skipps very very important quests with no reason.... I put this settings into the plugin and the quest profile : Quester.Bot.QuesterSetting.CurrentSetting.SkipPickUpQuestAfterXSecondes = 50000; Quester.Bot.QuesterSetting.CurrentSetting.Save(); but it seems this only works half the time or doesnt work...
  3. Pudge

    totown Mammoth bug

    no, definitely the bot is not inside the blacklist circle when it bugs. @DroidzI sent you a log in pm.
  4. It is logical that the repair npc should have the highest priority, because repair and sell.
  5. I've noticed that npc vendor priority is higher than npc repair. Bot just chooses a vendor first and it doesnt care if the repair is closer by distance than a vendor. Why so?
  6. Pudge

    totown Mammoth bug

    it seems not, I will tell you exactly when the problem will recur and then I'll write
  7. Pudge

    totown Mammoth bug

    This bug appears when the bot changes one profile, in which it does'nt need to sell anything and the sale and repair settings are turned off for another, grinding one, where the bot often uses the seller. And if he is too high by vector Z, when changing quest profiles == this bug appears.
  8. Pudge

    totown Mammoth bug

    Often gets stuck when trying to sell to a mammoth, if the bot is too high above the ground and the totown state is called, while the bot goes down, it adds a vendor on a mammoth to the blacklist and then gets into a cycle of endless attempts to sell trash to NPC on a mammoth, which is blacklisted at 120 minutes. Please fix it, cause of this bug, bots that do not have a mammoth farm more gold than those who have it.
  9. After using SpellManager.UpdateSpellBook the bot doesn't see new learned mount spells. SpellManager.ExistSpellBook returns true for new mount spells only when the bot is restarted (after closing). @Droidz Can you fix this, or are there other ways to see freshly learned mounts without restarting bot and without using lua, only c#?
  10. The name 'obj' does not exist in the current context, please can I ask for the reference for 'obj'? Cant find where the CurrentWowProcess located in the libraries.
  11. I need this to capture desktop for logging events and incidents from the window I need.
  12. Hello, I need some help with this. I'm using this code: wManager.Wow.Memory.WowMemory.Memory.SetForegroundWindowInt32((int)wManager.Wow.Memory.WowMemory.Memory.WindowHandle); but it works randomly, does not always work, and I do not understand why. @Droidz what kind of code are you using in this button?
  13. I mean the marks themselves in the checkboxes are invisible. Why can't I edit the first post in the report? Please fix that too :)
  14. Since the latest updates, checkboxes (✓) have become invisible until the field in the relogger is running. Please fix that. This is only on windows classic theme. For clarity, I am attaching a video.
  15. A few days ago before reading this thread, I added this: wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithGameObject(new Vector3(-1880.28, 5357.53, -12.4281), 183321); MovementManager.StopMove(); Thread.Sleep(new System.Random().Next(1000, 3000)); robotManager.Products.Products.InPause = true; Thread.Sleep(new System.Random().Next(1000, 3000)); robotManager.Products.Products.InPause = false; return true; But it seems this shit still appears again with a little chance. Thanks for replies! I will try your ways guys.
  16. // off before quest wManager.wManagerSetting.CurrentSetting.MyMacro1.Actif = false; wManager.wManagerSetting.CurrentSetting.MyMacro2.Actif = false; wManager.wManagerSetting.CurrentSetting.MyMacro3.Actif = false; //4 5 6 etc //on after quest wManager.wManagerSetting.CurrentSetting.MyMacro1.Actif = true; wManager.wManagerSetting.CurrentSetting.MyMacro2.Actif = true; wManager.wManagerSetting.CurrentSetting.MyMacro3.Actif = true; //4 5 6 etc Use Runcode before and after quest, where u need off macros. Shoud work
  17. Pudge

    buy item

    I am already using code similar to yours, but this is a workaround, it just worked fine in older versions, and I noticed that the bot owes a debt to the vendor, when before the purchase took a couple of seconds. Thanks for the answer.
  18. Hey, do you read what I wrote? And what, bug will be fixed this way? Man, I've restated bot above 100500 times, and now I'm totally bored of this, that's really annoying, ugh.
  19. Pudge

    buy item

    Hi. The function Vendor.BuyItem(); does not work correctly.Instead of the required amount,just one good is always bought.
  20. This appears after stopping bot using stop button and launch bot again, after this messages bot doesnt do anything until kill the process and start the bot again. It happens very often. I made the function in my plugin that kill wrobot.exe after this messages appears in log, but the plugin is usually loaded after these entries appears in log and in 99% of cases this does not work. [D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.Idle already launched, ignore it.[D] 12:12:33 - [FSM] State   already launched, ignore it.[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.Trainers already launched, ignore it.[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.Talents already launched, ignore it.[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.FlightMasterDiscoverState already launched, ignore it.[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.ToTown already launched, ignore it.[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.FlightMasterTakeTaxiState already launched, ignore it.[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.ProspectingState already launched, ignore it.[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.MillingState already launched, ignore it.[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.Farming already launched, ignore it.[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.Looting already launched, ignore it.[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.Regeneration already launched, ignore it.[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.FarmingRange already launched, ignore it.[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.LootingRange already launched, ignore it.[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.BattlePetState already launched, ignore it.[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.IsAttacked already launched, ignore it.[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.MyMacro already launched, ignore it.[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.Resurrect already launched, ignore it.[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.Pause already launched, ignore it.[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.Relogger already launched, ignore it.
  21. Pudge

    Resurrect

    I don't know if this can be called a bug, but before, when the bot died near the spirit healer, and the corpse was in the 40 yards (resurrection zone), the bot didn't use the healer and resurrected at the corpse. Now, even when the corpse lies within reach, the bot uses the healer, ignoring the availability of the corpse. It would be nice to do as it was before. After the latest updates:
  22. Is it possible to perform such actions with a bot? cant find method how get WindowHandle value for wrobot application, if it works
  23. wManager.Wow.Helpers.SpellManager.UpdateSpellBook(); if(wManager.Wow.Helpers.SpellManager.ExistSpellBook("White Kodo")) { Logging.Write("Exist"); wManager.wManagerSetting.CurrentSetting.GroundMountName = "White Kodo"; } or use lua check if (Lua.LuaDoString<bool>(@"for i=1,GetNumCompanions('MOUNT') do _,creatureName = GetCompanionInfo('MOUNT', i) if creatureName == 'White Kodo' then return true end end")) { Logging.Write("Exist"); wManager.wManagerSetting.CurrentSetting.GroundMountName = "White Kodo"; } both should work
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