Everything posted by Pudge
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[Free] Wholesome FlightMaster WotLK
- 3 comments
- 4 reviews
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Relogger, random working schedule From and To
Hello, if it is not difficult, add this feature please. I would like to add some random to start and end farm time, something like this: Thank you very much in advance.
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Quests in custom script
Hi, I want to use the same quest in different profiles, for example fly to dalaran (follow path type) quest, I know this can be done via custom script but I don't understand a little how to use it (in quest editor), need a little help, thanks in advance.
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Add new step/action field near to selected
Hi, @Droidz can you add this? It is damn annoying to add new "none" fields and move them to the required place by clicking/holding enter key on the up ▲ button or adding them in xml via text redactor, please and thank you.
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Get Account Name
3.3.5а recently checked and the code worked, now returns nothing
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Get Account Name
this code does'nt always return the account name =( need a 100% method, otherwise you get something like this...
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Get Account Name
Thank you very much, you helped me a lot ?
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Get Account Name
Hi all, please tell me if anyone knows what code I need to use to get the name of the account on which the bot is running? I need several bots on the same account to somehow understand that they are on the same account. I do not know something like a CML file with the account name, so that several characters use the settings for the account on which they (these characters) are. The problem is that I do not know how to get the account name from the relogger or using Lua...
- Pathfinder server
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Pathfinder server
Seem down, all bots does not work, alarm @Droidz
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what means "milling" option?
Milling Is the grinding of herbs, using the profession inscription
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Quester Cache error
I began to notice this error, it occurs sometimes when several bots use the same profile
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ClickToMove.CGPlayer_C__ClickToMove(x, y, z, 0, (int)ClickToMoveType.Move, 0);
If so, zero is the best option, am I right?
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ClickToMove.CGPlayer_C__ClickToMove(x, y, z, 0, (int)ClickToMoveType.Move, 0);
Why? It works well on land too, for example, to simulate movements in combat.
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ClickToMove.CGPlayer_C__ClickToMove(x, y, z, 0, (int)ClickToMoveType.Move, 0);
Hi! Have a two questions. Float precision, for the better (more accurate) result in the ground movement this value must be higher or lower? From zero to... what is the maximum value?
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MovementManager.Go
I don't know how it will be work, I haven't tested it yet, code looks like this: var anton = ObjectManager.GetObjectWoWUnit().FirstOrDefault(g => g.Entry == 24291); if (anton == null) { Lua.LuaDoString("print('searching for npc')"); wManager.Wow.Bot.Tasks.GoToTask.ToPosition(path[0]); MovementManager.Go(path); } if (anton != null) { if (Is.In path) // checking if it moves in "path" need to do { MovementManager.StopMove(); } Lua.LuaDoString("print('npc founded')"); if (wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(new Vector3(anton.Position), anton.Entry)) { wManager.Wow.Helpers.Vendor.BuyItem("Fresh Pound of Flesh", 1); Thread.Sleep(3000); } } As I understand it, I need to add another check that will check it is in the "path", and stop movement? How can i do this? if (Is.In path) { MovementManager.StopMove(); }
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MovementManager.Go
Hmm, this is a good option, thanks for the tip. GoToTask.ToPosition(path[0]); MovementManager.Go(path); Should work like a loop to find npc.
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MovementManager.Go
Hello, I need a little help. How can I make this function to use pathfinder to find the first/nearest position in the list of vector3? Because it goes in a straight line at start, and only use pathfinder after getting stuck. I would like to make a search path for the required NPC in the override quest type, and then interact with it when it appears, but the bot goes to this path in a straight line through sea. var path = new List<Vector3>() { new Vector3(134.4189f, -4571.758f, 268.0376f, "None"), new Vector3(146.1211f, -4538.368f, 261.461f, "None"), new Vector3(150.3505f, -4503.114f, 256.2892f, "None"), new Vector3(146.0072f, -4467.485f, 253.9808f, "None"), new Vector3(139.8191f, -4433.039f, 254.3852f, "None"), new Vector3(140.4656f, -4397.381f, 255.7277f, "None"), new Vector3(151.0651f, -4363.204f, 256.8899f, "None"), new Vector3(163.2112f, -4330.521f, 257.0603f, "None"), new Vector3(180.1993f, -4299.34f, 251.8035f, "None"), new Vector3(207.5983f, -4277.318f, 248.4619f, "None"), new Vector3(240.8512f, -4264.621f, 249.7808f, "None"), new Vector3(268.6209f, -4242.891f, 251.4492f, "None"), new Vector3(289.0244f, -4213.805f, 253.3416f, "None"), new Vector3(309.0491f, -4184.992f, 257.0113f, "None"), new Vector3(336.7352f, -4162.454f, 259.8828f, "None"), new Vector3(369.5115f, -4150.962f, 256.6224f, "None"), new Vector3(404.9132f, -4145.873f, 253.9392f, "None"), new Vector3(438.0468f, -4133.036f, 250.3237f, "None"), new Vector3(467.8514f, -4115.109f, 247.1384f, "None"), new Vector3(495.5876f, -4100.673f, 245.6649f, "None"), }; MovementManager.Go(path); //MovementManager.GoLoop(path);
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Load Profile Code
Hello, please tell me what code you need to use in the quest to load another quest profile using Runcode? Quester.Bot.QuesterSetting.CurrentSetting.ProfileName = "ProfileName.xml"; when trying to use something similar, the code only fires after restarting the bot.
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Problem with GoToTask.ToPositionAndIntecractWithNpc on TBC
usually a bot behaves like this when an NPC or game object is blacklisted
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wManager.wManagerSetting.CurrentSetting.Save();
For the mount name fields, the changes do not take effect immediately. I found a quest in which the use mount is disabled, everything is fine, the problem was in the quest.
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wManager.wManagerSetting.CurrentSetting.Save();
Hello, I want to know how it works, it's only save the last one changed setting? This command sometimes mysteriously disables mount and pathfinding settings, are there any alternatives to apply the settings instantly?
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Cannot found npc of taxi node, disable it
For the tests I have set this settings: Setting.FlightMasterTaxiUse = true; Setting.FlightMasterTaxiDistance = 1000; Setting.FlightMasterDiscoverRange = 500; Setting.FlightMasterTaxiUseOnlyIfNear = true; and it seems the bot stopped running to the flightmasters in a loop and (sometimes) takes a taxi, later i will check if the coordinates are correct
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RetrieveCorpseMaxDistance
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Delete one blacklist of zone
Thanks you very much!