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Posts
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Energia reacted to Marsbar for a bug report, MovementManager.CurrentMoveTo.Type
MovementManager.CurrentMoveTo.Type is always none?
I have a path that goes underwater when dead, the points have the "Swimming" type in the list of vectors but when checking MovementManager.CurrentMoveTo.Type the type is "None".
I think this is probably why it isn't going underwater? and if not it would still be useful to have MovementManager.CurrentMoveTo.Type set so that I can add a MovementManager.GoUnderWater(); when the type is "Swimming".
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Energia reacted to Pudge for a bug report, Smelting
Dontried all the ways to call SmeltingState, Droidz wrote that the bot goes to melt when "Tototown", no, it doesn’t go anywhere, there is a bunch of Npc Forge with the type "Smelting" in the database, but no, the bot neglects and goes nowhere except "totown"