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Networkz

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Everything posted by Networkz

  1. DO you have to add a position way-point to the End of the quest as well, Like where it gets accepted and handed in, The bot seems to get to the spot and do the grind, But on the way back just shoots me the error, So i knew i had to put in a hotspot somewhere. The Telling me Where i went wrong doesn't Give me a full load of help, I just need advice on where to fix, I wanted to try and make the profiles myself without anyone's added programing or knowledge A rundown of how to do this was all i expecting haha. Thanks you for all the help = ) IT IS VERY MUCH APPRECIATED ( PLEASE DONT THINK IT ISNT ) I just have a lot of pride i guess.. lol So a few questions to clear my mind i guess... How do you add return way-points.. Same way as adding hotspots ? and Would i be doing this at the beginning or end of a quest routine.
  2. Both of the profiles i have uploaded are fairly short, I just wanted to make sure each one had the error, Might as well fix a little and not alot. hopefully this helps Dustin ( SO no, These are not Profiles i was Willing to upload to community haha. ) Bloodelf 1-5.xml Bloodelf 5-10.xml
  3. okay will do here
  4. If you make tutorials please use voice, Watching the screen with no explanations while its occurring kind of makes it uneasy watching lol. I am going to go through and make some tutorial videos of fight class creation and what not, But voice helps alot.. jmo. *I understand the Multilingual things, So i will go ahead And maybe recreate some of your tutorials with english background, If we wanted to get recreations going for different language backgrounds that might be a good idea, Then everyone knows something.. lol
  5. Instead of downloading the latest version, Download the Previous one, Should be a link to both. US Servers get updated Before EU Servers do, So make sure if your on eu, Wait until they pull an update or use previous version, Be previous version he means the version that was uploaded before the most recent one.
  6. Try and use the Profile with a true mount instead of using your forms (Could be a minor Bug that has to be fixed) Atleast if that fixes it you can use that until someone can figure something out, Post a Log and someone will check it out once they see it, Make sure you run the bot and it does the dismounting before you send log, You want all of that to be recorded = ) Thanks, Networkz. (Dustin)
  7. This Only happens on the way back from Turning in a quest, So from here i dont understand what i am doing wrong, No settings to add return waypoints or hotspots so i dont know how to fix what errors my questing profiles are giving me, And its only on quest return..... If i can Make the Bot see the Quest Hand IN NPC the Bot will walk over and turn in quest, If i cannot see the Quest Turn in NPC The Bot will sit in one spot And Nudge itself a bout a half yard Constantly, It will just Move itself in a random position for as long as it wants to unless i stop bot and reset everything, And Then ill retry it and the same shit will happen, Over and over and over.. This is not a profiling issue, This is a bot issue. I JUST FIGURED SOMETHING OUT! It Only Gives me this Error WHEN IT IS ON QUEST RETURN. ONLY ON RETURN. Its Like it Cant FInd a Return Path or something, How do you add a return path ??? [D] 17:24:08 - [Quester] Create instance of : MajorMalfunction [F] 17:24:08 - Loading Fight class: C:\Users\Dusty\Desktop\WRobot\FightClass\(Networkz)Frost Mage.xml 17:24:08 - Start Quester Complete [D] 17:24:08 - Spell(string spellName): spellName=Fire Blast, Id found: 2136, Name found: Fire Blast, NameInGame found: Fire Blast, know = True [D] 17:24:08 - Spell(string spellName): spellName=Frostfire Bolt, Id found: 44614, Name found: Frostfire Bolt, NameInGame found: Frostfire Bolt, know = True 17:24:08 - Player Attacked by Wretched Urchin (lvl 4) [F] 17:24:08 - Cast Fire Blast (Fire Blast) [F] 17:24:10 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:24:12 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:24:14 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:24:16 - Cast Frostfire Bolt (Frostfire Bolt) 17:24:17 - Loot Wretched Urchin [N] 17:24:19 - Path Count: 2 [N] 17:24:19 - Path Count: 2 [N] 17:24:19 - Path Count: 11 [N] 17:24:19 - Path Count: 2 [N] 17:24:19 - Path Count: 3 17:24:24 - Player Attack Arcane Patroller (lvl 6) [N] 17:24:24 - Path Count: 2 [N] 17:24:25 - Path Count: 2 [F] 17:24:27 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:24:28 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:24:29 - Cast Fire Blast (Fire Blast) [F] 17:24:31 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:24:33 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:24:35 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:24:37 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:24:40 - Cast Fire Blast (Fire Blast) 17:24:41 - Loot Arcane Patroller 17:24:43 - Player Attack Arcane Patroller (lvl 5) [F] 17:24:43 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:24:45 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:24:48 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:24:50 - Cast Fire Blast (Fire Blast) [F] 17:24:51 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:24:54 - Cast Frostfire Bolt (Frostfire Bolt) 17:24:55 - Loot Arcane Patroller [N] 17:24:57 - Path Count: 2 17:25:24 - Player Attack Arcane Patroller (lvl 6) [N] 17:25:24 - Path Count: 16 [N] 17:25:24 - Path Count: 16 [N] 17:25:28 - Path Count: 18 [N] 17:25:46 - Think we are stuck [N] 17:25:46 - Trying something funny, hang on [N] 17:25:47 - Path Count: 5 [F] 17:25:52 - Cast Fire Blast (Fire Blast) [F] 17:25:53 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:25:56 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:26:00 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:26:03 - Cast Fire Blast (Fire Blast) [F] 17:26:04 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:26:07 - Cast Frostfire Bolt (Frostfire Bolt) 17:26:08 - Player Attacked by Wretched Urchin (lvl 5) [F] 17:26:09 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:26:13 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:26:14 - Cast Fire Blast (Fire Blast) 17:26:15 - Player dead [N] 17:26:18 - Path Count: 23 17:27:04 - Player retrieve corpse 17:27:04 - Loot Arcane Patroller [N] 17:27:04 - Path Count: 10 [N] 17:27:12 - Think we are stuck [N] 17:27:12 - Trying something funny, hang on 17:27:19 - Player Attack Arcane Patroller (lvl 6) [F] 17:27:19 - Cast Fire Blast (Fire Blast) [N] 17:27:21 - Load finish: C:\Users\Dusty\Desktop\WRobot\Meshes\Expansion01\Expansion01_44_12.tile [N] 17:27:21 - Download map "Expansion01\Expansion01_45_12.tile" [N] 17:27:23 - Load finish: C:\Users\Dusty\Desktop\WRobot\Meshes\Expansion01\Expansion01_45_12.tile [N] 17:27:23 - Path Count: 5 [N] 17:27:26 - Think we are stuck [N] 17:27:26 - Trying something funny, hang on [F] 17:27:30 - Cast Fire Blast (Fire Blast) 17:27:31 - Player attack before being attacked by Arcane Patroller (lvl 6) [F] 17:27:32 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:27:34 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:27:37 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:27:39 - Cast Fire Blast (Fire Blast) [F] 17:27:41 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:27:43 - Cast Frostfire Bolt (Frostfire Bolt) 17:27:45 - Loot Arcane Patroller 17:27:47 - Player Attack Arcane Patroller (lvl 6) [F] 17:27:47 - Cast Frostfire Bolt (Frostfire Bolt) [N] 17:27:47 - Load finish: C:\Users\Dusty\Desktop\WRobot\Meshes\Expansion01\Expansion01_43_13.tile [N] 17:27:47 - Load finish: C:\Users\Dusty\Desktop\WRobot\Meshes\Expansion01\Expansion01_43_12.tile [N] 17:27:47 - Path Count: 3 [N] 17:27:47 - Path Count: 3 [N] 17:27:57 - Path Count: 2 [N] 17:27:57 - Path Count: 2 [N] 17:27:58 - Path Count: 2 [N] 17:27:59 - Path Count: 2 [N] 17:27:59 - Path Count: 2 [N] 17:28:00 - Path Count: 2 [N] 17:28:00 - Path Count: 2 [N] 17:28:01 - Path Count: 2 [N] 17:28:01 - Path Count: 2 [N] 17:28:02 - Path Count: 2 [N] 17:28:03 - Path Count: 2 [N] 17:28:03 - Path Count: 2 [N] 17:28:04 - Path Count: 2 [N] 17:28:04 - Path Count: 2 [N] 17:28:05 - Path Count: 2 [N] 17:28:06 - Path Count: 2 [N] 17:28:06 - Path Count: 2 [N] 17:28:07 - Path Count: 2 [N] 17:28:07 - Path Count: 2 [N] 17:28:08 - Path Count: 2 [N] 17:28:09 - Path Count: 2 [N] 17:28:09 - Path Count: 2 [N] 17:28:10 - Path Count: 2 [N] 17:28:11 - Path Count: 2 [N] 17:28:11 - Path Count: 2 [N] 17:28:12 - Path Count: 2 [N] 17:28:12 - Path Count: 2 [N] 17:28:13 - Path Count: 2 [N] 17:28:14 - Path Count: 2 [N] 17:28:14 - Path Count: 2 [N] 17:28:15 - Path Count: 2 [N] 17:28:15 - Path Count: 2 [N] 17:28:16 - Path Count: 2 [N] 17:28:17 - Path Count: 2 [N] 17:28:17 - Path Count: 2 [N] 17:28:18 - Path Count: 2 [N] 17:28:18 - Path Count: 2 [N] 17:28:19 - Path Count: 2 17:28:20 - Can't reach Arcane Patroller, blacklisting it. 17:28:20 - Player dead [N] 17:28:23 - Path Count: 15 [D] 17:28:55 - Blacklist added, 1 GUIDs and 1 Blackspots. [N] 17:29:09 - Think we are stuck [N] 17:29:09 - Trying something funny, hang on [N] 17:29:11 - Think we are stuck [N] 17:29:11 - Trying something funny, hang on 17:29:17 - Target already in blacklist. 17:29:19 - Player retrieve corpse 17:29:19 - Player attack before being attacked by Wretched Urchin (lvl 4) [F] 17:29:20 - Cast Fire Blast (Fire Blast) [F] 17:29:21 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:29:24 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:29:26 - Cast Frostfire Bolt (Frostfire Bolt) 17:29:33 - Player Attacked by Wretched Urchin (lvl 5) [F] 17:29:34 - Cast Fire Blast (Fire Blast) [F] 17:29:35 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:29:38 - Cast Frostfire Bolt (Frostfire Bolt) 17:29:39 - Loot Wretched Urchin [N] 17:29:41 - Path Count: 4 17:30:03 - Player attack before being attacked by Wretched Urchin (lvl 4) [F] 17:30:04 - Cast Fire Blast (Fire Blast) [F] 17:30:05 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:30:08 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:30:11 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:30:13 - Cast Fire Blast (Fire Blast) 17:30:14 - Loot Wretched Urchin 17:30:16 - Player Attack Arcane Patroller (lvl 6) [F] 17:30:16 - Cast Frostfire Bolt (Frostfire Bolt) [N] 17:30:16 - Path Count: 15 [N] 17:30:16 - Path Count: 15 [N] 17:30:36 - Think we are stuck [N] 17:30:36 - Trying something funny, hang on [N] 17:30:44 - Path Count: 6 [F] 17:30:47 - Cast Fire Blast (Fire Blast) 17:30:47 - Player Attacked by Arcane Patroller (lvl 6) [F] 17:30:48 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:30:51 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:30:54 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:30:56 - Cast Fire Blast (Fire Blast) 17:30:57 - Loot Arcane Patroller [N] 17:31:00 - Path Count: 18 17:31:44 - Player Attack Arcane Patroller (lvl 5) [N] 17:31:45 - Path Count: 3 [F] 17:31:50 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:31:51 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:31:52 - Cast Fire Blast (Fire Blast) [F] 17:31:53 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:31:55 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:31:57 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:32:00 - Cast Frostfire Bolt (Frostfire Bolt) [F] 17:32:02 - Cast Fire Blast (Fire Blast) 17:32:03 - Loot Arcane Patroller [N] 17:32:05 - Failure No polyref found for end [N] 17:32:05 - InvalidParam, Failure FindPath failed, start: 16846745 end: 0 [E] 17:32:05 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& ) [N] 17:32:05 - Failure No polyref found for start [N] 17:32:05 - Failure No polyref found for end [N] 17:32:05 - InvalidParam, Failure FindPath failed, start: 0 end: 0 [E] 17:32:05 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& ) [N] 17:32:05 - Path Count: 2 [N] 17:32:06 - Failure No polyref found for end [N] 17:32:06 - InvalidParam, Failure FindPath failed, start: 16846745 end: 0 [E] 17:32:06 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& ) [N] 17:32:06 - Failure No polyref found for start [N] 17:32:06 - Failure No polyref found for end [N] 17:32:06 - InvalidParam, Failure FindPath failed, start: 0 end: 0 [E] 17:32:06 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& ) [N] 17:32:06 - Path Count: 2 [N] 17:32:06 - Failure No polyref found for end [N] 17:32:06 - InvalidParam, Failure FindPath failed, start: 16846745 end: 0 [E] 17:32:06 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& ) [N] 17:32:06 - Failure No polyref found for start [N] 17:32:06 - Failure No polyref found for end [N] 17:32:06 - InvalidParam, Failure FindPath failed, start: 0 end: 0 [E] 17:32:06 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& ) [N] 17:32:06 - Path Count: 2 [N] 17:32:06 - Failure No polyref found for end [N] 17:32:06 - InvalidParam, Failure FindPath failed, start: 16846745 end: 0 [E] 17:32:06 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& ) [N] 17:32:06 - Failure No polyref found for start [N] 17:32:06 - Failure No polyref found for end [N] 17:32:06 - InvalidParam, Failure FindPath failed, start: 0 end: 0 [E] 17:32:06 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& ) [N] 17:32:06 - Path Count: 2 [N] 17:32:06 - Failure No polyref found for end [N] 17:32:06 - InvalidParam, Failure FindPath failed, start: 16846745 end: 0 [E] 17:32:06 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& ) [N] 17:32:06 - Failure No polyref found for start [N] 17:32:06 - Failure No polyref found for end [N] 17:32:06 - InvalidParam, Failure FindPath failed, start: 0 end: 0 [E] 17:32:06 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& ) [N] 17:32:06 - Path Count: 2 [N] 17:32:06 - Failure No polyref found for end [N] 17:32:06 - InvalidParam, Failure FindPath failed, start: 16846745 end: 0 [E] 17:32:06 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& ) [N] 17:32:06 - Failure No polyref found for start [N] 17:32:06 - Failure No polyref found for end [N] 17:32:06 - InvalidParam, Failure FindPath failed, start: 0 end: 0 [E] 17:32:06 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& ) [N] 17:32:06 - Path Count: 2 [N] 17:32:06 - Failure No polyref found for end [N] 17:32:06 - InvalidParam, Failure FindPath failed, start: 16846745 end: 0 [E] 17:32:06 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& ) [N] 17:32:06 - Failure No polyref found for start [N] 17:32:06 - Failure No polyref found for end [N] 17:32:06 - InvalidParam, Failure FindPath failed, start: 0 end: 0 [E] 17:32:06 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& ) [N] 17:32:06 - Path Count: 2 [N] 17:32:06 - Failure No polyref found for end [N] 17:32:06 - InvalidParam, Failure FindPath failed, start: 16846745 end: 0 [E] 17:32:06 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& ) [N] 17:32:06 - Failure No polyref found for start [N] 17:32:06 - Failure No polyref found for end [N] 17:32:06 - InvalidParam, Failure FindPath failed, start: 0 end: 0 [E] 17:32:06 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& ) [N] 17:32:06 - Path Count: 2 [N] 17:32:06 - Failure No polyref found for end [N] 17:32:06 - InvalidParam, Failure FindPath failed, start: 16846745 end: 0 [E] 17:32:06 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& )
  8. You might see this incoming from your real id whispers, its a bit different so check your chat settings, for each column you make type what it is for,for whispers then write that and select whispers to be sent to that column, then when your chat gets flooded you don't lose your whispers, then you know who atleast. You can also disable whispers from pausing the bot, if you watch it.. Sent from my Nexus 7 using Tapatalk
  9. Ive Been getting it on all of my own tested profiles. Nothing is wrong that i can find, And the only time it starts giving me this error is when its going back to turn in some quests, Every quest that is far away it will give me this error, If my Character in game can see the quest return NPC then it will walk to him and turn it in, If it cannot see him it will not turn in the quest, I must be a minimum of i would say 50 yeards away from him to get him to go and hand in the quest, But then It will not go and accept the next quests in que because its spamming my Log with this 11:46:09 - Failure No polyref found for end 11:46:09 - InvalidParam, Failure FindPath failed, start: 16778879 end: 0 11:46:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& ) 11:46:09 - Failure No polyref found for start 11:46:09 - Failure No polyref found for end 11:46:09 - InvalidParam, Failure FindPath failed, start: 0 end: 0 11:46:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& )
  10. IM going to try and Make Profiles From Level 5 Up, The starting area is done relatively fast and easy. So we will see what i can get done from Level 5 And up, Which is the first quest after being let out of the starting area So not the quest that leads you to the next area, But the first quest that starts in that area
  11. That was on the Orc Starting End, I also got it on Bloodelf, Am remaking Bloodelf profile again.. lol
  12. I have redone way-points as Droidz has done exactly in the Starting video for questing profiles and i still get this error. Don't know what else to try right now.. And it always starts on the Quest Cutting Teeth, Orc Starting Area, 2nd Quest in. Same With Blood Elf as well.
  13. An issue i constantly have........ [N] 11:46:09 - Failure No polyref found for end [N] 11:46:09 - InvalidParam, Failure FindPath failed, start: 16778879 end: 0 [E] 11:46:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& ) [N] 11:46:09 - Failure No polyref found for start [N] 11:46:09 - Failure No polyref found for end [N] 11:46:09 - InvalidParam, Failure FindPath failed, start: 0 end: 0 [E] 11:46:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& ) [N] 11:46:09 - Path Count: 2 [F] 11:46:10 - Loading Fight class: C:\Users\Dusty\Desktop\WRobot\FightClass\[Ohren]Frost Mage.xml [F] 11:46:11 - Loading Fight class: C:\Users\Dusty\Desktop\WRobot\FightClass\[Ohren]Frost Mage.xml [D] 11:46:12 - Spell(string spellName): spellName=Frost Armor, Id found: 122950, Name found: Frost Armor, NameInGame found: Frost Armor, know = False [D] 11:46:12 - Spell(string spellName): spellName=Arcane Brilliance, Id found: 133533, Name found: Arcane Brilliance, NameInGame found: Arcane Brilliance, know = False [D] 11:46:12 - Spell(string spellName): spellName=Ice Barrier, Id found: 69787, Name found: Ice Barrier, NameInGame found: Ice Barrier, know = False [D] 11:46:12 - Spell(string spellName): spellName=Mage Bomb, Id found: 125430, Name found: Mage Bomb, NameInGame found: Mage Bomb, know = False [D] 11:46:12 - Spell(string spellName): spellName=Frozen Orb, Id found: 136564, Name found: Frozen Orb, NameInGame found: Frozen Orb, know = False [D] 11:46:12 - Spell(string spellName): spellName=Frostfire Bolt, Id found: 44614, Name found: Frostfire Bolt, NameInGame found: Frostfire Bolt, know = True [D] 11:46:12 - Spell(string spellName): spellName=Ice Lance, Id found: 131080, Name found: Ice Lance, NameInGame found: Ice Lance, know = False [D] 11:46:12 - Spell(string spellName): spellName=Frostbolt, Id found: 146781, Name found: Frostbolt, NameInGame found: Frostbolt, know = False [F] 11:46:12 - Cast Frost Armor (Frost Armor) [F] 11:46:12 - Cast Frost Armor (Frost Armor) [F] 11:46:13 - Cast Frost Armor (Frost Armor) [F] 11:46:14 - Cast Frost Armor (Frost Armor) [F] 11:46:15 - Cast Frost Armor (Frost Armor) [F] 11:46:15 - Cast Frost Armor (Frost Armor) [F] 11:46:16 - Cast Frost Armor (Frost Armor) [F] 11:46:17 - Cast Frost Armor (Frost Armor) [F] 11:46:18 - Cast Frost Armor (Frost Armor) [F] 11:46:18 - Cast Frost Armor (Frost Armor) [F] 11:46:19 - Cast Frost Armor (Frost Armor) [F] 11:46:20 - Cast Frost Armor (Frost Armor) ___________________________________________________________________________________________________________________________________ No matter what i do or what class, race i make. it will always give me this error This is even when i try to run a path now.. While Making paths, Running them, All of the above I did not change any settings so i left the app basically stock except for what i making in it.. The frost armor at the bottom keeps on getting spammed, Removed that out of my Fightclass, * FIXED Now its just this error.. ALL THE TIME =( *CRY _______________________________________________________________________________________________________________________________ [N] 11:46:09 - Failure No polyref found for end [N] 11:46:09 - InvalidParam, Failure FindPath failed, start: 16778879 end: 0 [E] 11:46:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& ) [N] 11:46:09 - Failure No polyref found for start [N] 11:46:09 - Failure No polyref found for end [N] 11:46:09 - InvalidParam, Failure FindPath failed, start: 0 end: 0 [E] 11:46:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& ) _________________________________________________________________________________________________________________________________ If you require further explanation i can record a Video and post it to youtube. MY LOGS ! ! ! ! file:///C:/Users/Dusty/Desktop/1%20Feb%202014%2008H59.log.html file:///C:/Users/Dusty/Desktop/1%20Feb%202014%2010H33.log.html
  14. Okay awesome will get into it for you guys then :) Sent from my HTC One X using Tapatalk
  15. The Fight Class Creation Program that is preset with the bot is actually fairly good, Easy to use and simple interface for the most part. If you would like a tutorial on it please message me and i will post one as soon as i can = )
  16. It is Possible, You can Get Profiles From Honorbuddy and you can Get questin gDetails from Zygor guides, But you still have to a) Go through their Profiles and Make Fixes/edits to the coding that is misconfigured. It does a good job but not 100% b) You must go through, Get / Collect Hotpots and Questing Data for teh quests still. c) You must go and get Enemy ID's, Trainer Id,s All ID's are not configured for this when you import a profile d) You still have to go through and Blacklist Hotspots because 90% of the questing Profiles out their right now currently have bugs because people are trying to go for 1-90 full afk with Autoloading ( Which btw is a huge mistake, because your not going to want to try and bot from 40-70 without and consecutive breaks, So making profiles in sections and using them that way is alot safer in my honest opinion, But thats the way its working right now on other forums. *I missed lots, To tired atm
  17. Thanks man =), Hope i can make something good for you guys!
  18. :D NETWORKZ HORDE QUESTING :D Hey guys, My name is (Dustin Andruchow <--- Not Chinese*) Also Known as *Networkz on HERE =D, Owned Core, Honorbuddy, Crawlerbots. I am new here But i am in the Process of Developing Questing Profiles For Horde. ( Might get to alliance *Never played it) :ph34r: Bit about myself :ph34r: - My Process will Be overall Fairly Slow. I have a Fulltime Job @ Copperline Excavating working 12 Hour days 6 days a week, when i come home i mabey get a 2-3 hours of profiling in a night, On a day off i like to enjoy my cofee do a bit of coding and game development as well as make some profiles for the communties that i enjoy supporting. -When i say that this is a beta it means it will be glitchy and there will be bugs, I will work on Profiles slow and i will get them as correct as i possibly can, If there are any bugs please notify me and i will do my best to take care of them and update the profiles in a timely and proffesional fassion. B) * A Bit about the Profiles i am aiming to create * B) -I am aiming for around 100% AFK -Full Vendor / Repair / Mailbox Support -1-20 *All Races and Classes *Next Few Months Hopefully. -NO Class QUESTS* Sorry =`( *From Level 1 - 90 ) -If Necessary and There is alot of hate towards this i might try and get them going BELOW IS NOT FULL ACTIVE, DO NOT POST UNTIL I HAVE ADDED PROFILES TO THIS SECTION :blink: CLASSIC :blink: HORDE - 1-20 - *No Boa *All Classes *No Class Quest *Mailbox/Vendor Support *LEVEL 20+ GUILD! ____________________________________________________________________________________________________________________ ORC (1 - 8) *Roughly 1-8 *With Lvl 20+Guild (COMPLETE) ORC (8 - 13) *IN PROGRESS* _____________________________________________________________________________________________________________________ BloodElf (1-5) * No Guild Necessary ( TESTING ) Blood Elf (5 - 12) *IN PROGRESS* Thanks Dustin = ) A.k.A. Networkz :ph34r: _________________________________________________________________________________________________ *PLEASE USE THIS POST FOR BUG REPORTS AND QUESTIONS ONLY ! THIS IS A NEW RULE PLEASE FOLLOW ! !!!!!!PROFILE DOWNLOADS : Orc 1-8.xml
  19. Hey there, I currently Create Private Farming Profiles and Grinding profiles for Honorbuddy, I am Looking to get into the Development Part for questing profiles now, and i see it might as well be a good time to start since no one else is.. Would you be able to give a copy for the sole purpose of developing profiles, I just need access to the Development aspect, that half hour will do for free as i dont mind restarting, it will suck but whatever, I will prolly do a small portion, Then test. But would you be willing to give a dev copy for profile development, put simply..?
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