KnightRyder 77 Posted November 5, 2016 Share Posted November 5, 2016 I know of the http://wrobot.eu/files/file/303-move-during-combat/ plugin but looking for something more specific? I was wondering if there's a piece of code I can run to make my character strafe if fighting a certain NPC or if I get a certain debuff? Or maybe even just on a timer to move every X seconds X feet/meters? Basically, there's a specific fight where a debuff I'm standing in kills me, all I have to do is move. Also, is there a way to run the Easy Quests Editor without it being tied to WRobot? Like how the fight class editor is; I can have that open and not have WRobot running. Link to comment Share on other sites More sharing options...
Droidz 2708 Posted November 8, 2016 Share Posted November 8, 2016 Hello, like this: wManager.Events.FightEvents.OnFightLoop += (unit, cancelable) => { var me = wManager.Wow.ObjectManager.ObjectManager.Me; var target = wManager.Wow.ObjectManager.ObjectManager.Target; if (me.IsAlive && target.IsAlive && !me.IsCast && me.HaveBuff("Buff name")) { wManager.Wow.Helpers.Keybindings.PressKeybindings(wManager.Wow.Enums.Keybindings.STRAFELEFT, 1000 * 3); // strage left during 3 secondes } }; (run this code only one time by wrobot session) Link to comment Share on other sites More sharing options...
Fableonian 1 Posted January 10, 2017 Share Posted January 10, 2017 On 8-11-2016 at 5:56 PM, Droidz said: Hello, like this: wManager.Events.FightEvents.OnFightLoop += (unit, cancelable) => { var me = wManager.Wow.ObjectManager.ObjectManager.Me; var target = wManager.Wow.ObjectManager.ObjectManager.Target; if (me.IsAlive && target.IsAlive && !me.IsCast && me.HaveBuff("Buff name")) { wManager.Wow.Helpers.Keybindings.PressKeybindings(wManager.Wow.Enums.Keybindings.STRAFELEFT, 1000 * 3); // strage left during 3 secondes } }; (run this code only one time by wrobot session) How to let this code run once and how to let it move to a position xyz? Link to comment Share on other sites More sharing options...
Droidz 2708 Posted January 10, 2017 Share Posted January 10, 2017 You can replace PressKey... by wManager.Wow.Helpers.MovementManager.MoveTo(1, 2, 3); Link to comment Share on other sites More sharing options...
iMod 99 Posted January 10, 2017 Share Posted January 10, 2017 1 hour ago, Fableonian said: How to let this code run once and how to let it move to a position xyz? // Position we want to move to Vector3 position = new Vector3(1, 1, 1); // Move to the given position MovementManager.Go(PathFinder.FindPath(position), false); // Wait while (MovementManager.InMovement && Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && ObjectManager.Me.HaveBuff(new Spell("NameOfTheSpell").Ids) { // Wait follow path Thread.Sleep(100); } This is an example for the movement to a specified position. Hope it helps. Edit: Aw droidz was faster :D Link to comment Share on other sites More sharing options...
Fableonian 1 Posted January 10, 2017 Share Posted January 10, 2017 4 hours ago, Droidz said: You can replace PressKey... by wManager.Wow.Helpers.MovementManager.MoveTo(1, 2, 3); It seems that it wants to work, but i think problem is now that since the condition is in combat that char wants to move and fight at the same time so you get a shakescreen. Link to comment Share on other sites More sharing options...
Fableonian 1 Posted January 10, 2017 Share Posted January 10, 2017 Got it working now This is how my code looks like. wManager.Events.FightEvents.OnFightLoop += (unit, cancelable) => { var pos = 1; var me = wManager.Wow.ObjectManager.ObjectManager.Me; var target = wManager.Wow.ObjectManager.ObjectManager.Target; if (me.IsAlive && target.IsAlive && pos == 1) { Vector3 position = new Vector3(3073.848f, -3116.693f, 294.0692f); // Move to the given position MovementManager.Go(PathFinder.FindPath(position), false); // Wait while (MovementManager.InMovement && Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause) { // Wait follow path Thread.Sleep(3000); pos = 0; } } }; Char runs in position and when in position it kept on trying to keep that position while in combat. So to let it run once i added an extra var to it called 'pos' which i set to 1 After the 3sec he gets in position i change it to 0 so the if condition returns false. Link to comment Share on other sites More sharing options...
iMod 99 Posted January 11, 2017 Share Posted January 11, 2017 You also could use this code: // Wait while (MovementManager.InMovement && Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && ObjectManager.Me.Position.DistanceTo(position) > 1) { // Wait follow path Thread.Sleep(100); } // Still moving? if (MovementManager.InMovement) { // Stop MovementManager.StopMove(); } Edit: Oh nvm the problem is that you are using an event. You could also could check if you are still at the right position with: // Do we need to move? if(ObjectManager.Me.Position.DistanceTo(position) > 1) { // Move } Link to comment Share on other sites More sharing options...
Fableonian 1 Posted January 11, 2017 Share Posted January 11, 2017 11 hours ago, iMod said: You also could use this code: // Wait while (MovementManager.InMovement && Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && ObjectManager.Me.Position.DistanceTo(position) > 1) { // Wait follow path Thread.Sleep(100); } // Still moving? if (MovementManager.InMovement) { // Stop MovementManager.StopMove(); } Edit: Oh nvm the problem is that you are using an event. You could also could check if you are still at the right position with: // Do we need to move? if(ObjectManager.Me.Position.DistanceTo(position) > 1) { // Move } Is it possible to add an condition for a specific mob or boss if (me.IsAlive && target.IsAlive && !me.IsCast && me.HaveBuff("Buff name")) i want to add in this line a condition to only execute if fighting target (id) or (name) Link to comment Share on other sites More sharing options...
iMod 99 Posted January 11, 2017 Share Posted January 11, 2017 Sure just get the mob object ObjectManager.Me.TargetObject.Name == "PizzaMob" if i'm not wrong OR ObjectManager.Me.TargetObject.Id == 1001 Not tested. Link to comment Share on other sites More sharing options...
Stubenhocker 2 Posted December 29, 2017 Share Posted December 29, 2017 How I must edit the code to move back if a enemy have a buff? Link to comment Share on other sites More sharing options...
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