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Adding plugin code to "base" code

  • Version: All
  • Product: WRobot General
  • Type: Suggestion
  • Status: Not Added

This is more of a question/request than a suggestion.

When I load my code inside a product, every bit of code in that product is available to the bot. So for example, I can have a class like this:

 

public class OffmeshHelper 
{
  public static void TakeDeepRunTram()
  {
    //code to enter portal, take tram and leave through other portal
  }
}

Then when I have offmeshes, I can add c#: ProductNameSpace.OffmeshHelper.TakeDeepRunTram().
This is perfect. I can properly use and test my code while running the bot but also keep my offmeshes clean and readable.

How can I achieve this from a plugin? I want to make my helper classes available to wRobot's offmeshes (or maybe even a Quester profile etc).

User Feedback

Recommended Comments

Hi,

problem is that WRobot don't unload loaded dll (or code), if you start/stop several times your code will don't found what dll use.

You can try to use "Var" like that (no tested):

    public void Initialize()
    {
        robotManager.Helpful.Var.SetVar("TakeDeepRunTram", new Action(() => TakeDeepRunTram()));
    }
    public static void TakeDeepRunTram()
    {
        //code to enter portal, take tram and leave through other portal
    }

in offmesh use:

c#: robotManager.Helpful.Var.Var.GetVar<Action>("TakeDeepRunTram")();

 

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