[D] 01:03:52 - [Quester] IfHasQuest[75] (87
) | Result: False
[D] 01:03:52 - [Quester] New step (80): TheFargodeepMine>TurnIn
[D] 01:03:52 - [MovementManager] You try to use flying/swimming path but you cannot fly/swim here, try to use ground mouvement...
[F] 01:04:41 - [Spell] Cast Rend (Rend)
[F] 01:04:42 - [Spell] Cast Battle Shout (Battle Shout)
[F] 01:04:43 - [Spell] Cast Battle Shout (Battle Shout)
[F] 01:04:49 - [Spell] Cast Rend (Rend)
[F] 01:04:51 - [Spell] Cast Heroic Strike (Heroic Strike)
[F] 01:04:51 - [Spell] Cast Heroic Strike (Heroic Strike)
[D] 01:04:53 - [Quester] New step (84): TheJasperlodeMine>PickUp
I tested this cause there was a Problem with the Quest http://db.vanillagaming.org/?quest=62
After follow the Path normal he was doing the right Step ( [D] 01:03:52 - [Quester] New step (80): TheFargodeepMine>TurnIn )
But he was going into a fight and changed the Step to [D] 01:04:53 - [Quester] New step (84): TheJasperlodeMine>PickUp.
There was no Turn in Action at all. He changed the Step for no reason and ONLY if was going into a fight.
You realy need to Implement a Simple "Follow Pulse" similar to a "Grind" Step. That opens us the Option for better Pathing and better Questprofiles.
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