Tested with 1.12 (vanilla)
I'm trying to use Follow Path with Can Condition like this:
return (ObjectManager.Me.Position.DistanceTo2D(new Vector3(-5427.982, 300.8165, 398.1436)) < 20);
And it's always return true, Bot always do this step.
Even if he is 100 or 200 meters away from that Vector3, he do that step anyway.
The idea is to skip follow path steps if Bot is to far away from them (have done it already during previous session). But bot do it again with that kind of condition.
More then that. He do it with backward condition like that as well:
return (ObjectManager.Me.Position.DistanceTo2D(new Vector3(-5427.982, 300.8165, 398.1436)) > 20);
And same for: ObjectManager.Me.Position.DistanceTo(new Vector3(1, 2, 3))
Same for: return (new Vector3(1, 2, 3).DistanceTo(ObjectManager.Me.Position) < 20);
So it looks like the distance check with that methods is not working at all.
I have tried to check distance to different objects, seems it works fine. So maybe problem is just with player / new vector position.