I died because no breath in water. Char was very close under water surface
Bastilla 2 Posted May 20, 2018 Hi Droidz, thanks for your quick response. I play with 1.12.1. I have non Addon activated.
Bastilla 2 Posted May 20, 2018 I script in my Fightclass, when i breath WRobot klick space. Since i change this, i have no problem but i think also other member from WRobot have this problem....
xiaokuii 0 Posted May 30, 2018 On 5/20/2018 at 1:28 PM, Bastilla said: I script in my Fightclass, when i breath WRobot klick space. Since i change this, i have no problem but i think also other member from WRobot have this problem.... hi, how do you do that? can you achieve this using the fight class creator? if i have to code this myself, can you share the code for avoid drowning? Thank you
Droidz 2739 Posted May 30, 2018 I checked, if you use default settings with default wow UI, WRobot go to water surface before to dead
Bastilla 2 Posted May 31, 2018 if (isneedActionbecausebreath()) { robotManager.Helpful.Keyboard.PressKey(wManager.Wow.Memory.WowMemory.Memory.WindowHandle," "); } internal bool isneedActionbecausebreath() { if (ObjectManager.Me.BreathActive) { Logging.WriteFight("isneedActionbecausebreath: "+ObjectManager.Me.BreathTimerLeft); if (ObjectManager.Me.BreathTimerLeft < 10000) { return true; } } return false; }
xiaokuii 0 Posted May 31, 2018 1 hour ago, Bastilla said: if (isneedActionbecausebreath()) { robotManager.Helpful.Keyboard.PressKey(wManager.Wow.Memory.WowMemory.Memory.WindowHandle," "); } internal bool isneedActionbecausebreath() { if (ObjectManager.Me.BreathActive) { Logging.WriteFight("isneedActionbecausebreath: "+ObjectManager.Me.BreathTimerLeft); if (ObjectManager.Me.BreathTimerLeft < 10000) { return true; } } return false; } thank you! I will try this when i can
grrberry 2 Posted July 21, 2018 On 5/31/2018 at 7:49 PM, Bastilla said: if (isneedActionbecausebreath()) { robotManager.Helpful.Keyboard.PressKey(wManager.Wow.Memory.WowMemory.Memory.WindowHandle," "); } internal bool isneedActionbecausebreath() { if (ObjectManager.Me.BreathActive) { Logging.WriteFight("isneedActionbecausebreath: "+ObjectManager.Me.BreathTimerLeft); if (ObjectManager.Me.BreathTimerLeft < 10000) { return true; } } return false; } How does this actually work? You can make plugin with this or u put it in quest profile? I am not familiar with programming but would really need a script that saves my char from drowning constantly ?
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