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  • Draw3D Vector on screen


    Marsbar
    • Version: All Product: WRobot General Type: Bug Status: Not a Bug

    Not sure if you can do anything about this but the Draw3D stuff doesn't actually display where the mob/gameobject is correctly on your screen, it seems to be offset. The below is using target position to draw the circle however it seems to be below/behind the mob.

    3734e6958b7818b8f846d13659ec6e60.png



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    Marsbar

    Posted

    Another example (the further away the mob is, the more incorrect the draw vector is):
    50d334e50ed006042e4998dd2152e9f6.png

    Droidz

    Posted

    Hello, do you run wow in fullscreen or maximized window?

    Marsbar

    Posted

    15 minutes ago, Droidz said:

    Hello, do you run wow in fullscreen or maximized window?

    maximized window

    Droidz

    Posted

    it is for that, resize window manually, radar3d don't support fullscreen / maximized window

    Marsbar

    Posted

    Also does not work in windowed mode:

    1ac272449b1bc5e1a6ed26b3bcf4b65e.jpg

    Droidz

    Posted

    What code do you use? default radar 3d works?

    Marsbar

    Posted

    foreach (WoWUnit Mob in ObjectManager.GetObjectWoWUnit().Where(x => obj.Contains(x.Name)))
                        {
                            Radar3D.DrawCircle(Mob.Position, 1f, System.Drawing.Color.Yellow, true);
                            Radar3D.DrawLine(Mob.Position, ObjectManager.Me.Position, System.Drawing.Color.Yellow);                        
                            //Radar3D.DrawString(Mob.Name, Mob.Position, 5f, System.Drawing.Color.Yellow, 255, System.Drawing.FontFamily.GenericMonospace);
                        }

    Default radar 3d is also not correct for me

    Marsbar

    Posted

    Tried different resolutions, also doesn't work correctly. I'm on vanilla if that makes any difference.



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