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  • Immerseus won't rotate


    Bugreporter
    • Product: WRobot General Type: Bug Status: Fixed

    a fight against Immerseus with wrotation is very simple: Nothing happens.

    The rotation in other cases works fine, except Immerseus.

    see also the

    12:34:25 - Player Attack Immerseus (lvl 93)
    [F] 12:34:25 - Cast Redirect
    [F] 12:34:29 - Launch LUA script: RunMacroText("/use 10")
    [F] 12:34:30 - Cast Slice and Dice
    <-- 1 min 10 sec pause
    12:35:42 - Player Attack Adds (lvl 92)
    [F] 12:35:42 - Cast Sinister Strike
    [F] 12:35:42 - Cast Redirect
    [F] 12:35:43 - Cast Marked for Death
    [F] 12:35:43 - Cast Marked for Death
    [F] 12:35:43 - Launch LUA script: --Buffs
    [F] 12:35:44 - Launch LUA script: RunMacroText("/startattack")
    [F] 12:35:44 - Launch LUA script: --Stun
    [F] 12:35:45 - Cast Slice and Dice
    12:36:06 - Player Attack Immerseus (lvl 93)
    [F] 12:36:07 - Cast Redirect
    [F] 12:36:09 - Launch LUA script: RunMacroText("/use 10")
    <-- pause
    [F] 12:36:22 - Cast Slice and Dice
    <-- pause
    [F] 12:36:36 - Cast Recuperate
    [F] 12:36:36 - Cast Recuperate
    <-- pause
    [F] 12:36:48 - Cast Slice and Dice
    <-- pause
    12:37:03 - Player Attack Adds (lvl 92)
    



    User Feedback

    Recommended Comments

    Droidz

    Posted

    Hello,

     

    Can you target this NPC and go to tab "Tools" > "Development Tools" > "Memory informations" and post here output result.

     

    If you can also test with another fightclass (and wow class, just to test if problem is the fightclass (or one conditions)).

     

    Thanks.

    Bugreporter

    Posted

    Send via PM. Dont post it here. To much infos.

    Womble

    Posted

    Bugreporter have you sent Droidz the results or should I queue for LFR and do it?

    Bugreporter

    Posted

    @Womble: I send it to Droidz.

     

    @Droidz

     

    Spell range could be....I will check size next time (but I dont believe, because the problem stays after changeng to Adds and back.)

     

    200 000 000 couldnt be the limit...because yesterday it works fine and the log says that the problem was there after two add-phases. in this case Immerseus didn't have so much HP.

    Womble

    Posted

    I'll upload my version tomorrow at some point, I have the exact same issue as Bugreporter.

    Womble

    Posted

    Update: Just tried Immerseus on LFR only to find my rotation no longer stops between submerges. I have no idea why, it was consistently breaking previously but now seems to work. As a result there's on point in me providing you with the log I suppose?

    Droidz

    Posted

    Do not hesitate to continue to give me informations, for the moment I don't understand what is causing of this problem.

    Womble

    Posted

    Alright, just gone to LFR to test the new 'is behind' (which seems brilliant so far btw) and found the issue happened again, I've sent you my memory information in a PM whilst targetting him after he emerged (rotation first stopped).

    Bugreporter

    Posted

    I think I found the reason:

     

    I put a debug on sinister strike, the most important spell to build CP and also one of the last in the priority list

     

     - Sinister Strike (Combat. Important) - Run() time to execute: 109
     - Sinister Strike (Combat. Important) - NeedToRun = false - KnownSpell, IsDistanceGood, IsSpellUsable
     - Sinister Strike (Combat. Important) - NeedToRun time to execute: 62

     

    The spell is known, the distance was good, and the spell was usable. I could use it by klick. so there is a mismatch in your code. Maybe a wrong set variable, because after I stop and start wrotation again, it works fine. The boss didnt move, and I didnt too

     

    And in all cases I was in the red ring
     

    calculation by range was ON,

    unlock fps ON

    improve speed OFF

     

    edit: At a first step I will replace all checkKnowUsableRange with a LUA script to test, if the problem could be solved (for me).

    Droidz

    Posted

    If you can wait next update, I have added more informations in debug spell log, when next update is released, send me debug spell log again please.
     
    Thanks.


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