Womble
Elite user
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Reputation Activity
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Womble got a reaction from Droidz in Still Having Massive Front / Back Detection IssuesSeems to be working brilliantly for now. Nice.
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Womble got a reaction from Droidz in Immerseus Breaks My RotationGot a theory it might have been the broken redirect I tested. Need to test it again later, if it doesn't work I'll share the log - it doesn't break on any other fights btw.
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Womble got a reaction from Droidz in Anticipation Buff Stacks - Not WorkingAlright, amidst the chaos I managed to have a '>' instead of '<' which I also pasted into several key abilities thus breaking my rotation.
Problem solved for now.
I have a couple of issues from doing a full siege clear that need ironing out and an aoe problem (again) but I'll make a new post for these problems. Otherwise the profile is looking golden so I should be able to get a release shortly!
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Womble got a reaction from Seumas in Cannot Get AOE To WorkI tried to use Hostile Unit Near Targets (which in theory should still work shouldn't it?) but changed to Hostile Unit Near which fixed it.
Thanks!
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Womble reacted to Droidz in Anticipation Buff Stacks - Not WorkingFor it:
Lua Script:
local nameSpell = GetSpellInfo(114015); local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId = UnitBuff("player", nameSpell); ret = 0; if count < 5 then ret = 1 end Return value research: 1
Return value var: ret
in lua code replace "if count < 5 then ret = 1 end" ligne by "count <= 3" for smaller or egal at 3, "count < 2" for smaller at 2, "count > 1" for bigger at 1, ...
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Womble reacted to Seumas in Cannot Get AOE To WorkCould you upload the log and upload the profile and i'll have a quick browse see if it's missing anything.
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Womble got a reaction from Droidz in Anticipation Buff Stacks - Not WorkingI'll try when I get home later, thanks for the assistance.
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Womble reacted to Bugreporter in Cannot Get AOE To WorkHere are two of my AoE spells. Maybe it help
<FightClassSpell> <SpellName>Crimson Tempest</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>ComboPoint</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>Bigger</Type> <Value>4</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HostileUnitNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Number>4</Number> <Type>Bigger</Type> <Radius>8</Radius> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Stealth</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>34</Priority> <CombatOnly>false</CombatOnly> <CheckIfView>false</CheckIfView> <AddToSettings>true</AddToSettings> <AOESpellMePos>true</AOESpellMePos> <DescriptionSpell>AoE. Used on 4 or more hostile. Disabled in Groups</DescriptionSpell> </FightClassSpell> <FightClassSpell> <SpellName>Blade Flurry</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Blade Flurry</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HostileUnitNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Number>7</Number> <Type>Bigger</Type> <Radius>10</Radius> </Param> </FightClassCondition> <FightClassCondition> <ContionType>IsSpellUsable</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>13877</Name> <Need>true</Need> </Param> </FightClassCondition> </FightClassConditions> <Priority>33</Priority> <CombatOnly>false</CombatOnly> <CheckIfKnowUsableDistance>false</CheckIfKnowUsableDistance> <CheckIfView>false</CheckIfView> <AddToSettings>true</AddToSettings> <DescriptionSpell>AoE. Off if more then 7 hostile. Disabled in Group</DescriptionSpell> </FightClassSpell> -
Womble got a reaction from Droidz in "NEED" to be able to replace Backstab infront of a target.Resolved it myself. My profile has a crazy amount of conditions and abilities to best simulate the optimal rotation - so I just had to wrap my head around it. It's crazy!
Almost ready to release.
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Womble got a reaction from Droidz in Maximum ConditionsNevermind I found a solution regardless.
Stealth is actually up once Subterfuge begins and ends, never actually realised that until now. I assumed breaking out of stealth and triggering Subterfuge cancelled stealth but it remains so, yup lol problem solved!
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Womble reacted to Bugreporter in Pooling Energywrobot can only do, what you can do in game too (without wait).
But I have another Idea:
Disable all instant spells that costs energy, if Shadow Dance is available. Maybe combined with Combat readiness, Adrenalin Rush, and Shadow Blades (only once a time) you couldt get, what you want.