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Womble

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  1. Like
    Womble got a reaction from Droidz in Still Having Massive Front / Back Detection Issues   
    Seems to be working brilliantly for now. Nice.
  2. Like
    Womble got a reaction from Droidz in Immerseus Breaks My Rotation   
    Got a theory it might have been the broken redirect I tested. Need to test it again later, if it doesn't work I'll share the log - it doesn't break on any other fights btw.
  3. Like
    Womble got a reaction from Droidz in Anticipation Buff Stacks - Not Working   
    Alright, amidst the chaos I managed to have a '>' instead of '<' which I also pasted into several key abilities thus breaking my rotation.
     
    Problem solved for now.
     
    I have a couple of issues from doing a full siege clear that need ironing out and an aoe problem (again) but I'll make a new post for these problems. Otherwise the profile is looking golden so I should be able to get a release shortly!
  4. Like
    Womble got a reaction from Seumas in Cannot Get AOE To Work   
    I tried to use Hostile Unit Near Targets (which in theory should still work shouldn't it?) but changed to Hostile Unit Near which fixed it.
     
    Thanks!
  5. Like
    Womble reacted to Droidz in Anticipation Buff Stacks - Not Working   
    For it:
     
    Lua Script:
    local nameSpell = GetSpellInfo(114015); local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId = UnitBuff("player", nameSpell); ret = 0; if count < 5 then ret = 1 end Return value research: 1
    Return value var: ret
     
    in lua code replace "if count < 5 then ret = 1 end" ligne by "count <= 3" for smaller or egal at 3, "count < 2" for smaller at 2, "count > 1" for bigger at 1, ...
  6. Like
    Womble reacted to Seumas in Cannot Get AOE To Work   
    Could you upload the log and upload the profile and i'll have a quick browse see if it's missing anything.
  7. Like
    Womble got a reaction from Droidz in Anticipation Buff Stacks - Not Working   
    I'll try when I get home later, thanks for the assistance.
  8. Like
    Womble reacted to Bugreporter in Cannot Get AOE To Work   
    Here are two of my AoE spells. Maybe it help
    <FightClassSpell> <SpellName>Crimson Tempest</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>ComboPoint</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>Bigger</Type> <Value>4</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HostileUnitNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Number>4</Number> <Type>Bigger</Type> <Radius>8</Radius> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Stealth</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>34</Priority> <CombatOnly>false</CombatOnly> <CheckIfView>false</CheckIfView> <AddToSettings>true</AddToSettings> <AOESpellMePos>true</AOESpellMePos> <DescriptionSpell>AoE. Used on 4 or more hostile. Disabled in Groups</DescriptionSpell> </FightClassSpell> <FightClassSpell> <SpellName>Blade Flurry</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Blade Flurry</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HostileUnitNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Number>7</Number> <Type>Bigger</Type> <Radius>10</Radius> </Param> </FightClassCondition> <FightClassCondition> <ContionType>IsSpellUsable</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>13877</Name> <Need>true</Need> </Param> </FightClassCondition> </FightClassConditions> <Priority>33</Priority> <CombatOnly>false</CombatOnly> <CheckIfKnowUsableDistance>false</CheckIfKnowUsableDistance> <CheckIfView>false</CheckIfView> <AddToSettings>true</AddToSettings> <DescriptionSpell>AoE. Off if more then 7 hostile. Disabled in Group</DescriptionSpell> </FightClassSpell>
  9. Like
    Womble got a reaction from Droidz in "NEED" to be able to replace Backstab infront of a target.   
    Resolved it myself. My profile has a crazy amount of conditions and abilities to best simulate the optimal rotation - so I just had to wrap my head around it. It's crazy!
     
    Almost ready to release.
  10. Like
    Womble got a reaction from Droidz in Maximum Conditions   
    Nevermind I found a solution regardless.
     
    Stealth is actually up once Subterfuge begins and ends, never actually realised that until now. I assumed breaking out of stealth and triggering Subterfuge cancelled stealth but it remains so, yup lol problem solved!
  11. Like
    Womble reacted to Bugreporter in Pooling Energy   
    wrobot can only do, what you can do in game too (without wait).
     
    But I have another Idea:
     
    Disable all instant spells that costs energy, if Shadow Dance is available. Maybe combined with Combat readiness, Adrenalin Rush, and Shadow Blades (only once a time) you couldt get, what you want.
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