February 1, 201412 yr Straight forward this time... can't get any form of AOE to work. Iv'e read the AOE conditions and tries various amounts of targets / radius upto 25 yards and even when I run around on trash with 10/15 mobs, Fan of Knives won't work - Crimson Tempest / Blade Flurry. Is there a specific way to do this that I'm missing because my profile just needs AOE implemented now to be released.
February 1, 201412 yr Could you upload the log and upload the profile and i'll have a quick browse see if it's missing anything.
February 1, 201412 yr Here are two of my AoE spells. Maybe it help <FightClassSpell> <SpellName>Crimson Tempest</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>ComboPoint</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>Bigger</Type> <Value>4</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HostileUnitNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Number>4</Number> <Type>Bigger</Type> <Radius>8</Radius> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Stealth</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>34</Priority> <CombatOnly>false</CombatOnly> <CheckIfView>false</CheckIfView> <AddToSettings>true</AddToSettings> <AOESpellMePos>true</AOESpellMePos> <DescriptionSpell>AoE. Used on 4 or more hostile. Disabled in Groups</DescriptionSpell> </FightClassSpell> <FightClassSpell> <SpellName>Blade Flurry</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Blade Flurry</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HostileUnitNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Number>7</Number> <Type>Bigger</Type> <Radius>10</Radius> </Param> </FightClassCondition> <FightClassCondition> <ContionType>IsSpellUsable</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>13877</Name> <Need>true</Need> </Param> </FightClassCondition> </FightClassConditions> <Priority>33</Priority> <CombatOnly>false</CombatOnly> <CheckIfKnowUsableDistance>false</CheckIfKnowUsableDistance> <CheckIfView>false</CheckIfView> <AddToSettings>true</AddToSettings> <DescriptionSpell>AoE. Off if more then 7 hostile. Disabled in Group</DescriptionSpell> </FightClassSpell>
February 3, 201412 yr Author I tried to use Hostile Unit Near Targets (which in theory should still work shouldn't it?) but changed to Hostile Unit Near which fixed it. Thanks!
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