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Unit("Focus") specific conditions

  • Version: All
  • Product: Fight Classes
  • Type: Suggestion
  • Status: Not a Bug

It would be awesome sometime in the future to see focus in addition to target in the conditions
Example:
Focus Health Percent

so that we can do focus specific conditions. :)

I've alrdy done some manual stuff in lua, but it's getting harder and harder to keep up with your conditions.
Like a simple thing as to check for buffs.
In tbc you have to do

for i=1,40 do
  if UnitBuff("focus",i) == "SPELLNAME" then
    n=1
  end
end 

then you can use n=1 to whatever, it gets even more complicated if we want to check timers. :P
Anyway
Ordush out!

User Feedback

Recommended Comments

Hello, you can use c# condition like:

(ObjectManager.Me.FocusObj.IsValid && ObjectManager.Me.FocusObj.HaveBuff("SPELLNAME"))
(ObjectManager.Me.FocusObj.IsValid && ObjectManager.Me.FocusObj.BuffTimeLeft("SPELLNAME") < 1000)
(ObjectManager.Me.FocusObj.IsValid && ObjectManager.Me.FocusObj.HealthPercent <= 50)

 

Ordush

Elite user
2 hours ago, Droidz said:

Hello, you can use c# condition like:


(ObjectManager.Me.FocusObj.IsValid && ObjectManager.Me.FocusObj.HaveBuff("SPELLNAME"))
(ObjectManager.Me.FocusObj.IsValid && ObjectManager.Me.FocusObj.BuffTimeLeft("SPELLNAME") < 1000)
(ObjectManager.Me.FocusObj.IsValid && ObjectManager.Me.FocusObj.HealthPercent <= 50)

 

Hey Droidz!
Yeah i'm aware, you can also use lua (all my fightclasses are made in lua). But it would be awesome to have them as a choice in the condition.
That's just because i'm a perfectionist. :)

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