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[Vanilla] Deeprun Tram not updating correctly in ObjectManager

  • Version: All
  • Product: WRobot General
  • Type: Bug
  • Status: Fixed

I noticed this while trying to make the bot take the tram (Object - Subway).
The ObjectManager does NOT recognize that the tram is there, even if I am right next to it.
It does not show on the 3D radar. Below are memory infos dumped all with the tram right next to me (the far away tram from the portal).
These are the coordinates it should show at:

Vector3 f_tram_stopped_stormwind = new Vector3(-45.4f, 2492.79f, 6.9f);

 

Get all objects information - 21.07.17 1212 0712in.html

Get all objects information - 21.18.17 1212 1812in.html

Get all objects information - 21.19.17 1212 1912in.html

Get all objects information - 21.23.17 1212 2312in.html

Get all objects information - 21.24.17 1212 2412in.html

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Matenia

Elite user
(edited)

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Player coordinates on transport are still wrong. Problem with this is as follows:

You can't use pathing, because the bot never knows where it is.
You need to add the transportmatrix from Zzukbot.

Edited by Matenia

Matenia

Elite user

Nevermind, coordinates on transport are correct.
However, pathfinding on transport is impossible.

Matenia

Elite user

Boat in Auberdine (Kalimdor): 

new Vector3(6592.985, 754.534, 0);

Boat in Darnassus (Kalimdor):

new Vector3(8533.65, 1025.055, 0);

Both in its idle position. I think it's actually Z position 0.

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