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About This File

WORK IN PROGRESS  (currently 0 -> 16)!

You can use it past this level but newer active abilities won't be used

 

Hello fellow hunter !

This is a basic C# Fight class for Hunters .

What it does, when you're in close combat range: 

  • Aspect of the Monkey
  • Attack
  • Raptor Strike
  • Wing Clip

What it does, when you're in ranged combat range: 

  • Hunter's Mark (out of combat)
  • Auto shot
  • Aspect of the Awk 
  • Serpent Sting
  • Arcane Shot
  • Concussive shot (when target is fleeing)

Kown Issues: 

  • Currently not working under  Grinder/Quester : the toon just stand still and spend is time swaping between close/ranged weapons

To Do:

  • add Party spell logic
  • add new spells
  • add Talents management
  • enhance the logic
  • [MAYBE] add a target manager
  • [MAYBE] add a movement/following party manager

Notes :

  • If you plan to use it with WRotation I strongly recommend you to disable "Product Settings > Manage character movemement"
  • with WRoutine YOU MUST  :
    • OR check "Launch rotation when combat start" if you want to use right mouse click (but you will attack every hostile target you left click on)
    • OR start combat manually with Auto Shot (for low levels hunter without pet)
    • OR have your pet on defensive (will attack first then trigger combat routine) 

Have a nice hunt !

 


What's New in Version 1.2.4   See changelog

Released

Aspects only on Attackable target

 

McRo Hunter.cs


User Feedback

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mentas

  

Thanks for this, it has worked way developer has described.

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