About This File
**No refunds – you are purchasing a digital copy of a product
Disclaimer: I, the owner and creator of this product, am not associated with the WRobot company.
PURCHASE LINK – $2.00 – Single IP License (1)
PURCHASE LINK – $3.00 – Ten IP License (10)
Arms Warrior (1-60) fight class for Vanilla WoW – $2.00
Features:
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Dynamic pulls – cycles between ranged pulls and Charge
- Uses Charge when pulling a lone target, i.e., no surrounding hostile mobs
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Uses ranged pulls, e.g., Shoot Bow, Crossbow, Gun or Throw, when target is surrounded by other hostile mobs
- Automatically approaches ranged and caster mobs following Shoot or Throw action
- Automatically switches to Charge-only if no ammo is available for ranged pulls
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Range-checks for Demoralizing Shout, Thunder Clap, Cleave, Sweeping Strikes, Intimidating Shout, etc.
- To conserve Rage, AOE spells are only used when multiple mobs are within the area of effect
- Melee auto-attack checks – combat rotation ensures auto-attack remains toggled ON while in combat
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Intimidating Shout + Bandage
- If bandages are available in inventory and character is low HP, will fear mobs and use bandages prior to resuming fight
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Battle Shout duration checks
- Maintains Battle Shout outside of combat or otherwise between fights
- Tracks buff duration and re-Shouts only if excess Rage is available and existing buff is soon to expire
- Automatically places newly learned spells on action bar – required for reactive spells, e.g., Overpower, Execute, etc.
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Support for Racial spells
- Shadowmeld – casts prior to eating/drinking
- Cannibalize – casts after combat if character HP is low
- Blood Fury – casts at start of combat if character HP is not low
- Berserking – casts when character HP is low
- All spells, including Racials and ranged pulls, may be enabled or disabled in fight class settings
- Customizable use of Retaliation – HP levels and aggro count configured in fight class settings
Edited by elitecasaj00
What's New in Version 1.1.1 See changelog
Released
-
Further improvements to ranged pull logic:
- When configured to use ranged pulls, fight class now remembers which mobs are ranged vs. melee and will no longer attempt to pull ranged mobs, i.e., casters, after the first unsuccessful attempt and will instead revert to using Charge.
- Configured to use Heroic Strike more often during favorable conditions against single mobs, e.g., high target HP%, excess rage, other skills on cooldown, etc.
- Improvements to Intimidating Shout + Bandage logic; quicker to return to combat and now re-engages with the lowest HP target.
- Added Sweeping Strikes cooldown timer; allows for increased and more efficient use of Cleave while Sweeping Strikes is on cooldown and character has excess rage.
- Improved Charge logic to reduce frequency of missed Charges when approaching mobs that are at a close distance or beyond line of sight.
- Fixed issue causing bot to flag as stuck during Charge use.
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