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Rogue - Outlaw 1.7 [BR] 1.7.0

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About This File

Use the recommendations from Icy Veins .  Multi-target support. Artefact used. LFR Tested.

All talents except Ghostly Strike(15:1), Parley(75:1) and Cannonball (90:1) are supported at the moment. Some of them are optional and off per default (see screenshot). Also almost of the rogue spells are supported (except Riposte, Bribe)

I use the recommendations for raid encounters from Icy Veins for my talents (3,1,1,3,3,2,2) to test my build, but you are free to use your own.

I've tested it with different chars on different Levels 1-100 and it works fine.

Dont forget to follow this file, if you want to be informed about updates !!!

Important: Unlock fps limit (General Settings) to get more dps

 

You have to enable some options (see Screenshot). A few samples:

  1.   You want to go pickpocketing: Enable "Stealth", "Pickpocket" and "Sap"; disable "--Break Stealth"
  2.   You want to go to Dungeon: Enable "Stealth" and --"Break Stealth"; disable "Pick Pocket"; Using "Sap" is your Choise. 
  3.   use: --iron Trap uf you want to farm fur or leather in Nagrand (WoD)
  4.  "--use item, if heal low" use only "Healing Tonic" (WoD) at the moment. You can add other heal potions,
  5.  "--use item, if exit" is only used for Archealogy (WoD,Pandaria)

 

It's Version 1.x and there is a lot to test. Please tell me, if something missing or could be better.  Use the Review function below. I need feedback

 

 


What's New in Version 1.7.0   See changelog

Released

1.7:

add: Artefact Weapon will be used.
add: Blind (use ist with --next Enemy)
add: --next Enemy (to set a blinded target in focus
add: Kidney Shot (PVP always on, PVE optional (off)
chg: Kick (supports focus)
chg: --use Item (to solve some artefacts)
chg: Blade Flurry (disabled if near focus blinded)
chg: something her, something there

1.6:
chg: Icy Veins (24.07.2016) changed the Priority. Me too.
chg: Roll the Bones will be started, if the 5 CP comes from Mark for death.
add: range fight added. It's an option and off per default.  

1.5:
add:  Low level support (1-10). If you have reached lvl 10, you have to switch to outlaw

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I want to test this profile's DPS on a dummy but it doesn't attack it... even after marking the attack friendly units in the options, any idea?

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1 minute ago, Bugreporter said:

There is an option "Ignore Test Dummy". 

 

Totally overlooked it I guess, thanks for this beautiful profile.

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In the next few days i dont have access to my wow-account, to check it

So: did you start in stealth?

- If so, is "Break Stealth" active ?
- if not, did the bot start after you start the first attack ?

The hole script works conserative. It doesn't start an attack before you are in combat/being attacked. The reason is pick pocketing. The only attack that starts out of combat is "Break Stealth". This works god for the most usages, except Test Dummy

If nothing helps, test it with elite mobs. They live long enough to get an good overview ;-)

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On 30-9-2016 at 1:00 PM, Bugreporter said:

In the next few days i dont have access to my wow-account, to check it

So: did you start in stealth?

- If so, is "Break Stealth" active ?
- if not, did the bot start after you start the first attack ?

The hole script works conserative. It doesn't start an attack before you are in combat/being attacked. The reason is pick pocketing. The only attack that starts out of combat is "Break Stealth". This works god for the most usages, except Test Dummy

If nothing helps, test it with elite mobs. They live long enough to get an good overview ;-)

Still can't get the rotation started on test dummies :-(

Another thing, When i'm doing world quests, I don't want to roll the bones on regular lvl110 mobs so I added the "Target Level" condition set on "Bigger than 110" but it still rolls the dices... any idea? 

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Not really. You can add Role the Dice to the settings and enable/disable it as you need.

Or you make an Bug report open in "Bugs/Suggestion" that Target Level not work.

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