About This File
Based on the recommendations of Icy Veins (29.08.2016). Multi-target Support. LFR and PvP tested . Artefact used. Talents (1,2,3,2,1,1,1)
In raids and groups the spells didnt start, before the first hit (i.e. from tank) is on the Mob. If you are solo, every mob will be attacked.
Since version 1.4 it should be able to use this file in PvP. You have to enable Kidney Shot and Cheap Shot and to disable Shuriken Storm. If you need special combinations for PvP please request them in the comments
Please remember: There are optional spells, you can switch them off and on in the General Settings panel (see screenshot)
Dont forget to follow this file, if you want informed about updates !!!
What's New in Version 1.5.1 See changelog
Released
1.5:
add: Artefact spell
chg: better elopement support
chg: Spell distance calculation (use LUA now)
1.4:
add: Kidney Shot (optional, default off)
add: Evision (optional, default on)
fix: Eviscerade. was ot used, if out of stealth
1.3:
new: "--next Enemy" : change target if target has <=1 Health (mostly death). Work around against atacking death mobs
new: "--use Item, if exist" : mostly useful for archaelogy (MoP, WoD). No longer full bags...
chg: backstab: should be never used in stealth
chg: a lot of spells to prevent to attack death npcs
1.2:
chg: removed "target in view" checking from Shadow Blade, Shadow dance and Shuriken Storm
most of the spells, if we are in a group (dont attack, if target was not attacked before)
add: Shuriken Toss (optional)
add: Shadow Step (optional)
1.1:
Add: Crimson Vial
Add: Pick Pocket (optional)
Add: Cheap Shot (optional)
Chg: Talent Master of Subtlety is now Mandatory ! (needed to count Shadow Dance charges correct)
Fix: Night Blade
Fix: Eviscerade
Fix: something here, someting there .....