November 26, 20187 yr The code in the plugin, but don't work, just repeat 123 if (wManager.wManagerSetting.CurrentSetting.PluginsSettings.Any(p => !p.Actif && string.Equals(p.FileName, "file name.cs")) && _isLaunched && Products.IsStarted && Conditions.InGameAndConnectedAndProductStartedNotInPause && (Usefuls.ContinentId == (int)ContinentId.Northrend || Usefuls.ContinentId == (int)ContinentId.Expansion01 || Usefuls.ContinentId == (int)ContinentId.Kalimdor || Usefuls.ContinentId == (int)ContinentId.Azeroth)) { foreach (var p in wManager.wManagerSetting.CurrentSetting.PluginsSettings) { Logging.Write("123"); Thread.Sleep(1000); if (p.FileName == "SmoothMove.dll") p.Actif = true; } wManager.Plugin.PluginsManager.LoadAllPlugins(); }
November 26, 20187 yr Author Just example please). And in quester profile quest type "Kill and Loot" I can as the extract point route in to is complete condition? (return ObjectManager.Me.Position.DistanceTo(pointRoute) < 3; I think you have to dispose all then load all, but I'm a new thread
November 26, 20187 yr new System.Threading.Thread(() => { wManager.Plugin.PluginsManager.DisposeAllPlugins(); wManager.Plugin.PluginsManager.LoadAllPlugins(); }).Start();
November 26, 20187 yr Author 7 minutes ago, Matenia said: new System.Threading.Thread(() => { wManager.Plugin.PluginsManager.DisposeAllPlugins(); wManager.Plugin.PluginsManager.LoadAllPlugins(); }).Start(); Thanks) . How about quester profile, do you don't know?
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