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Because all textures sounds model and whole continent is in the memory? Do you see a loading anywhere except the ship travel? You can teleport anywhere and the things will be there without loading because they are already loaded. You can cut down the textures, remove frames, make sounds 1 second long , change all buildings in sw to 1 cm3 chest etc to reduce memory load. Maybe there is some hack to unload models from memory idk.

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9 hours ago, Mykoplazma said:

Because all textures sounds model and whole continent is in the memory? Do you see a loading anywhere except the ship travel? You can teleport anywhere and the things will be there without loading because they are already loaded. You can cut down the textures, remove frames, make sounds 1 second long , change all buildings in sw to 1 cm3 chest etc to reduce memory load. Maybe there is some hack to unload models from memory idk.

I am actually using a tool to remove models, but it only helped with cpu performance

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Tool is only preventing to display the models on the screen they are still in  memory. You must unpack mpq find all models replace them with something very small ( like model of error box that white and blue thing that appears sometimes where there is nothing to display a place holder ). You can search for all textures and make them 8 x 8 and solid color, replace all spells with empty spell etc etc then pack everything to mpq name it  path-something.mpq and put it into game data folder with other mpqs. Of course if server allows mpq modification.

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1 hour ago, CocoChanel said:

I am actually using a tool to remove models, but it only helped with cpu performance

That tool is probably  a render blocker. It saves CPU/GPU but does not prevent models from being loaded into RAM.

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