March 17, 20197 yr bot doesnt know how to use druid aquatic form gathering with it is impossible, when it shifts out from aquatic to cat or to normal it doesnt go back to aquatic will drown
March 19, 20197 yr Hello, Disable all Wow addons, all WRobot plugins and share your log file please ( https://wrobot.eu/forums/topic/1779-how-to-post-your-log-file-with-your-topic/ ).
March 24, 20197 yr Author same goes for shaman ghost wolf wont gather items herbs when in ghost wolf form 24 mar 2019 11H26.log.html
March 25, 20197 yr In your log, you have plugins activated, and no ground/aquatic mount/form selected in general settings
April 16, 20196 yr In your profile, you need to use position type "Swimming" to use aquatic mount, you so that?
April 18, 20196 yr I think than problem is when WRobot find path from ground to water, path is ground path, you need to add several water hotspots (when if find path from water to water it is swim path) (or use quest type followpath)
April 18, 20196 yr Author got other quest that has several paths in water the one in descolace with sellfish and clams and druid does not use aquatic form, it that quest my chars spend 30-45min in water and still nothing
April 19, 20196 yr Sorry, except quest type "followpath" Quester don't support aquatic mount, only grinder/gatherer bot can do swimming profile.
April 20, 20196 yr @Jensen- Hello, this should work (not tested) if you want to go underwater and grab a object. it should work. run this code as a overridepulseCsharp if (Quest.HasQuest(QuestID) && !(ObjectManager.Me.Position.DistanceTo2D(new Vector3(y, x, z)) < 10) && !(wManager.Wow.ObjectManager.ObjectManager.Me.IsSwimming)) { wManager.Wow.Bot.Tasks.GoToTask.ToPosition(new Vector3(x, y, z)); } else if (wManager.Wow.ObjectManager.ObjectManager.Me.IsSwimming && !(ObjectManager.Me.HaveBuff(BuffID))) { wManager.Wow.Helpers.Lua.RunMacroText("/equip Aquatic Form"); System.Threading.Thread.Sleep(500); } else if (wManager.Wow.ObjectManager.ObjectManager.Me.IsSwimming && ObjectManager.Me.HaveBuff(BuffID) && wManager.Wow.ObjectManager.ObjectManager.Me.IsSwimming) { wManager.Wow.Bot.Tasks.GoToTask.ToPosition(new Vector3(x, y, z)); wManager.Wow.Helpers.Interact.InteractGameObject(ObjectManager.GetWoWGameObjectByEntry(Object ID).FirstOrDefault().GetBaseAddress); } return true; or if you are using a fightclass, add this to you're fight class as a CSharp and make sure to add it as a buff in the options. if (wManager.Wow.ObjectManager.ObjectManager.Me.IsSwimming && !(ObjectManager.Me.HaveBuff(BuffID))) { wManager.Wow.Helpers.Lua.RunMacroText("/equip Aquatic Form"); } If there is any problem, contact me via message and ill try to help debug them. i am sorry for interupting this fourm post, i am trying to be helpful. ?
Create an account or sign in to comment