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An issue i constantly have........

 

[N] 11:46:09 - Failure No polyref found for end
[N] 11:46:09 - InvalidParam, Failure FindPath failed, start: 16778879 end: 0
[E] 11:46:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3  , Vector3  , Boolean&  )

[N] 11:46:09 - Failure No polyref found for start
[N] 11:46:09 - Failure No polyref found for end
[N] 11:46:09 - InvalidParam, Failure FindPath failed, start: 0 end: 0
[E] 11:46:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3  , Vector3  , Boolean&  )

[N] 11:46:09 - Path Count: 2
[F] 11:46:10 - Loading Fight class: C:\Users\Dusty\Desktop\WRobot\FightClass\[Ohren]Frost Mage.xml
[F] 11:46:11 - Loading Fight class: C:\Users\Dusty\Desktop\WRobot\FightClass\[Ohren]Frost Mage.xml
[D] 11:46:12 - Spell(string spellName): spellName=Frost Armor, Id found: 122950, Name found: Frost Armor, NameInGame found: Frost Armor, know = False
[D] 11:46:12 - Spell(string spellName): spellName=Arcane Brilliance, Id found: 133533, Name found: Arcane Brilliance, NameInGame found: Arcane Brilliance, know = False
[D] 11:46:12 - Spell(string spellName): spellName=Ice Barrier, Id found: 69787, Name found: Ice Barrier, NameInGame found: Ice Barrier, know = False
[D] 11:46:12 - Spell(string spellName): spellName=Mage Bomb, Id found: 125430, Name found: Mage Bomb, NameInGame found: Mage Bomb, know = False
[D] 11:46:12 - Spell(string spellName): spellName=Frozen Orb, Id found: 136564, Name found: Frozen Orb, NameInGame found: Frozen Orb, know = False
[D] 11:46:12 - Spell(string spellName): spellName=Frostfire Bolt, Id found: 44614, Name found: Frostfire Bolt, NameInGame found: Frostfire Bolt, know = True
[D] 11:46:12 - Spell(string spellName): spellName=Ice Lance, Id found: 131080, Name found: Ice Lance, NameInGame found: Ice Lance, know = False
[D] 11:46:12 - Spell(string spellName): spellName=Frostbolt, Id found: 146781, Name found: Frostbolt, NameInGame found: Frostbolt, know = False
[F] 11:46:12 - Cast Frost Armor (Frost Armor)
[F] 11:46:12 - Cast Frost Armor (Frost Armor)
[F] 11:46:13 - Cast Frost Armor (Frost Armor)
[F] 11:46:14 - Cast Frost Armor (Frost Armor)
[F] 11:46:15 - Cast Frost Armor (Frost Armor)
[F] 11:46:15 - Cast Frost Armor (Frost Armor)
[F] 11:46:16 - Cast Frost Armor (Frost Armor)
[F] 11:46:17 - Cast Frost Armor (Frost Armor)
[F] 11:46:18 - Cast Frost Armor (Frost Armor)
[F] 11:46:18 - Cast Frost Armor (Frost Armor)
[F] 11:46:19 - Cast Frost Armor (Frost Armor)

[F] 11:46:20 - Cast Frost Armor (Frost Armor)

 

___________________________________________________________________________________________________________________________________

No matter what i do or what class, race i make. it will always give me this error
This is even when i try to run a path now.. While Making paths, Running them, All of the above

I did not change any settings so i left the app basically stock except for what i making in it.. 

The frost armor at the bottom keeps on getting spammed, Removed that out of my Fightclass, * FIXED

Now its just this error.. ALL THE TIME =( *CRY

_______________________________________________________________________________________________________________________________

 

 

[N] 11:46:09 - Failure No polyref found for end
[N] 11:46:09 - InvalidParam, Failure FindPath failed, start: 16778879 end: 0
[E] 11:46:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3  , Vector3  , Boolean&  )

[N] 11:46:09 - Failure No polyref found for start
[N] 11:46:09 - Failure No polyref found for end
[N] 11:46:09 - InvalidParam, Failure FindPath failed, start: 0 end: 0
[E] 11:46:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3  , Vector3  , Boolean&  )

 

 

_________________________________________________________________________________________________________________________________

 

If you require further explanation i can record a Video and post it to youtube.

 

 

 

 

MY LOGS ! ! ! !

 

file:///C:/Users/Dusty/Desktop/1%20Feb%202014%2008H59.log.html

 

file:///C:/Users/Dusty/Desktop/1%20Feb%202014%2010H33.log.html

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I have redone way-points as Droidz has done exactly in the Starting video for questing profiles and i still get this error. Don't know what else to try right now..

 

 

And it always starts on the Quest Cutting Teeth, Orc Starting Area, 2nd Quest in.

 

Same With Blood Elf as well.

Link to comment
https://wrobot.eu/forums/topic/1100-i-need-help-lol/#findComment-5729
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IM going to try and Make Profiles From Level 5 Up, The starting area is done relatively fast and easy. So we will see what i can get done from Level 5 And up, Which is the first quest after being let out of the starting area

 

So not the quest that leads you to the next area, But the first quest that starts in that area

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https://wrobot.eu/forums/topic/1100-i-need-help-lol/#findComment-5734
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Thats on Driodz end I think which starting area are you testing this on?

 

Ive Been getting it on all of my own tested profiles. Nothing is wrong that i can find, And the only time it starts giving me this error is when its going back to turn in some quests,

Every quest that is far away it will give me this error, If my Character in game can see the quest return NPC then it will walk to him and turn it in, If it cannot see him it will not turn in the quest, I must be a minimum of i would say 50 yeards away from him to get him to go and hand in the quest,

 

But then It will not go and accept the next quests in que because its spamming my Log with this

11:46:09 - Failure No polyref found for end
 11:46:09 - InvalidParam, Failure FindPath failed, start: 16778879 end: 0
 11:46:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3  , Vector3  , Boolean&  )

 11:46:09 - Failure No polyref found for start
 11:46:09 - Failure No polyref found for end
 11:46:09 - InvalidParam, Failure FindPath failed, start: 0 end: 0
 11:46:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3  , Vector3  , Boolean&  )
Link to comment
https://wrobot.eu/forums/topic/1100-i-need-help-lol/#findComment-5735
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This Only happens on the way back from Turning in a quest, So from here i dont understand what i am doing wrong, No settings to add return waypoints or hotspots so i dont know how to fix what errors my questing profiles are giving me, And its only on quest return.....

 

If i can Make the Bot see the Quest Hand IN NPC the Bot will walk over and turn in quest,

 

If i cannot see the Quest Turn in NPC The Bot will sit in one spot And Nudge itself a bout a half yard Constantly, It will just Move itself in a random position for as long as it wants to unless i stop bot and reset everything, And Then ill retry it and the same shit will happen, Over and over and over..

 

This is not a profiling issue, This is a bot issue.



I JUST FIGURED SOMETHING OUT! It Only Gives me this Error WHEN IT IS ON QUEST RETURN. ONLY ON RETURN. Its Like it Cant FInd a Return Path or something, How do you add a return path ???

[D] 17:24:08 - [Quester] Create instance of : MajorMalfunction
[F] 17:24:08 - Loading Fight class: C:\Users\Dusty\Desktop\WRobot\FightClass\(Networkz)Frost Mage.xml
17:24:08 - Start Quester Complete
[D] 17:24:08 - Spell(string spellName): spellName=Fire Blast, Id found: 2136, Name found: Fire Blast, NameInGame found: Fire Blast, know = True
[D] 17:24:08 - Spell(string spellName): spellName=Frostfire Bolt, Id found: 44614, Name found: Frostfire Bolt, NameInGame found: Frostfire Bolt, know = True
17:24:08 - Player Attacked by Wretched Urchin (lvl 4)
[F] 17:24:08 - Cast Fire Blast (Fire Blast)
[F] 17:24:10 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:24:12 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:24:14 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:24:16 - Cast Frostfire Bolt (Frostfire Bolt)
17:24:17 - Loot Wretched Urchin
[N] 17:24:19 - Path Count: 2
[N] 17:24:19 - Path Count: 2
[N] 17:24:19 - Path Count: 11
[N] 17:24:19 - Path Count: 2
[N] 17:24:19 - Path Count: 3
17:24:24 - Player Attack Arcane Patroller (lvl 6)
[N] 17:24:24 - Path Count: 2
[N] 17:24:25 - Path Count: 2
[F] 17:24:27 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:24:28 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:24:29 - Cast Fire Blast (Fire Blast)
[F] 17:24:31 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:24:33 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:24:35 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:24:37 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:24:40 - Cast Fire Blast (Fire Blast)
17:24:41 - Loot Arcane Patroller
17:24:43 - Player Attack Arcane Patroller (lvl 5)
[F] 17:24:43 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:24:45 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:24:48 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:24:50 - Cast Fire Blast (Fire Blast)
[F] 17:24:51 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:24:54 - Cast Frostfire Bolt (Frostfire Bolt)
17:24:55 - Loot Arcane Patroller
[N] 17:24:57 - Path Count: 2
17:25:24 - Player Attack Arcane Patroller (lvl 6)
[N] 17:25:24 - Path Count: 16
[N] 17:25:24 - Path Count: 16
[N] 17:25:28 - Path Count: 18
[N] 17:25:46 - Think we are stuck
[N] 17:25:46 - Trying something funny, hang on
[N] 17:25:47 - Path Count: 5
[F] 17:25:52 - Cast Fire Blast (Fire Blast)
[F] 17:25:53 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:25:56 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:26:00 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:26:03 - Cast Fire Blast (Fire Blast)
[F] 17:26:04 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:26:07 - Cast Frostfire Bolt (Frostfire Bolt)
17:26:08 - Player Attacked by Wretched Urchin (lvl 5)
[F] 17:26:09 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:26:13 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:26:14 - Cast Fire Blast (Fire Blast)
17:26:15 - Player dead
[N] 17:26:18 - Path Count: 23
17:27:04 - Player retrieve corpse
17:27:04 - Loot Arcane Patroller
[N] 17:27:04 - Path Count: 10
[N] 17:27:12 - Think we are stuck
[N] 17:27:12 - Trying something funny, hang on
17:27:19 - Player Attack Arcane Patroller (lvl 6)
[F] 17:27:19 - Cast Fire Blast (Fire Blast)
[N] 17:27:21 - Load finish: C:\Users\Dusty\Desktop\WRobot\Meshes\Expansion01\Expansion01_44_12.tile
[N] 17:27:21 - Download map "Expansion01\Expansion01_45_12.tile"
[N] 17:27:23 - Load finish: C:\Users\Dusty\Desktop\WRobot\Meshes\Expansion01\Expansion01_45_12.tile
[N] 17:27:23 - Path Count: 5
[N] 17:27:26 - Think we are stuck
[N] 17:27:26 - Trying something funny, hang on
[F] 17:27:30 - Cast Fire Blast (Fire Blast)
17:27:31 - Player attack before being attacked by Arcane Patroller (lvl 6)
[F] 17:27:32 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:27:34 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:27:37 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:27:39 - Cast Fire Blast (Fire Blast)
[F] 17:27:41 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:27:43 - Cast Frostfire Bolt (Frostfire Bolt)
17:27:45 - Loot Arcane Patroller
17:27:47 - Player Attack Arcane Patroller (lvl 6)
[F] 17:27:47 - Cast Frostfire Bolt (Frostfire Bolt)
[N] 17:27:47 - Load finish: C:\Users\Dusty\Desktop\WRobot\Meshes\Expansion01\Expansion01_43_13.tile
[N] 17:27:47 - Load finish: C:\Users\Dusty\Desktop\WRobot\Meshes\Expansion01\Expansion01_43_12.tile
[N] 17:27:47 - Path Count: 3
[N] 17:27:47 - Path Count: 3
[N] 17:27:57 - Path Count: 2
[N] 17:27:57 - Path Count: 2
[N] 17:27:58 - Path Count: 2
[N] 17:27:59 - Path Count: 2
[N] 17:27:59 - Path Count: 2
[N] 17:28:00 - Path Count: 2
[N] 17:28:00 - Path Count: 2
[N] 17:28:01 - Path Count: 2
[N] 17:28:01 - Path Count: 2
[N] 17:28:02 - Path Count: 2
[N] 17:28:03 - Path Count: 2
[N] 17:28:03 - Path Count: 2
[N] 17:28:04 - Path Count: 2
[N] 17:28:04 - Path Count: 2
[N] 17:28:05 - Path Count: 2
[N] 17:28:06 - Path Count: 2
[N] 17:28:06 - Path Count: 2
[N] 17:28:07 - Path Count: 2
[N] 17:28:07 - Path Count: 2
[N] 17:28:08 - Path Count: 2
[N] 17:28:09 - Path Count: 2
[N] 17:28:09 - Path Count: 2
[N] 17:28:10 - Path Count: 2
[N] 17:28:11 - Path Count: 2
[N] 17:28:11 - Path Count: 2
[N] 17:28:12 - Path Count: 2
[N] 17:28:12 - Path Count: 2
[N] 17:28:13 - Path Count: 2
[N] 17:28:14 - Path Count: 2
[N] 17:28:14 - Path Count: 2
[N] 17:28:15 - Path Count: 2
[N] 17:28:15 - Path Count: 2
[N] 17:28:16 - Path Count: 2
[N] 17:28:17 - Path Count: 2
[N] 17:28:17 - Path Count: 2
[N] 17:28:18 - Path Count: 2
[N] 17:28:18 - Path Count: 2
[N] 17:28:19 - Path Count: 2
17:28:20 - Can't reach Arcane Patroller, blacklisting it.
17:28:20 - Player dead
[N] 17:28:23 - Path Count: 15
[D] 17:28:55 - Blacklist added, 1 GUIDs and 1 Blackspots.
[N] 17:29:09 - Think we are stuck
[N] 17:29:09 - Trying something funny, hang on
[N] 17:29:11 - Think we are stuck
[N] 17:29:11 - Trying something funny, hang on
17:29:17 - Target already in blacklist.
17:29:19 - Player retrieve corpse
17:29:19 - Player attack before being attacked by Wretched Urchin (lvl 4)
[F] 17:29:20 - Cast Fire Blast (Fire Blast)
[F] 17:29:21 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:29:24 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:29:26 - Cast Frostfire Bolt (Frostfire Bolt)
17:29:33 - Player Attacked by Wretched Urchin (lvl 5)
[F] 17:29:34 - Cast Fire Blast (Fire Blast)
[F] 17:29:35 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:29:38 - Cast Frostfire Bolt (Frostfire Bolt)
17:29:39 - Loot Wretched Urchin
[N] 17:29:41 - Path Count: 4
17:30:03 - Player attack before being attacked by Wretched Urchin (lvl 4)
[F] 17:30:04 - Cast Fire Blast (Fire Blast)
[F] 17:30:05 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:30:08 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:30:11 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:30:13 - Cast Fire Blast (Fire Blast)
17:30:14 - Loot Wretched Urchin
17:30:16 - Player Attack Arcane Patroller (lvl 6)
[F] 17:30:16 - Cast Frostfire Bolt (Frostfire Bolt)
[N] 17:30:16 - Path Count: 15
[N] 17:30:16 - Path Count: 15
[N] 17:30:36 - Think we are stuck
[N] 17:30:36 - Trying something funny, hang on
[N] 17:30:44 - Path Count: 6
[F] 17:30:47 - Cast Fire Blast (Fire Blast)
17:30:47 - Player Attacked by Arcane Patroller (lvl 6)
[F] 17:30:48 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:30:51 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:30:54 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:30:56 - Cast Fire Blast (Fire Blast)
17:30:57 - Loot Arcane Patroller
[N] 17:31:00 - Path Count: 18
17:31:44 - Player Attack Arcane Patroller (lvl 5)
[N] 17:31:45 - Path Count: 3
[F] 17:31:50 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:31:51 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:31:52 - Cast Fire Blast (Fire Blast)
[F] 17:31:53 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:31:55 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:31:57 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:32:00 - Cast Frostfire Bolt (Frostfire Bolt)
[F] 17:32:02 - Cast Fire Blast (Fire Blast)
17:32:03 - Loot Arcane Patroller
[N] 17:32:05 - Failure No polyref found for end
[N] 17:32:05 - InvalidParam, Failure FindPath failed, start: 16846745 end: 0
[E] 17:32:05 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& )

[N] 17:32:05 - Failure No polyref found for start
[N] 17:32:05 - Failure No polyref found for end
[N] 17:32:05 - InvalidParam, Failure FindPath failed, start: 0 end: 0
[E] 17:32:05 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& )

[N] 17:32:05 - Path Count: 2
[N] 17:32:06 - Failure No polyref found for end
[N] 17:32:06 - InvalidParam, Failure FindPath failed, start: 16846745 end: 0
[E] 17:32:06 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& )

[N] 17:32:06 - Failure No polyref found for start
[N] 17:32:06 - Failure No polyref found for end
[N] 17:32:06 - InvalidParam, Failure FindPath failed, start: 0 end: 0
[E] 17:32:06 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& )

[N] 17:32:06 - Path Count: 2
[N] 17:32:06 - Failure No polyref found for end
[N] 17:32:06 - InvalidParam, Failure FindPath failed, start: 16846745 end: 0
[E] 17:32:06 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& )

[N] 17:32:06 - Failure No polyref found for start
[N] 17:32:06 - Failure No polyref found for end
[N] 17:32:06 - InvalidParam, Failure FindPath failed, start: 0 end: 0
[E] 17:32:06 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& )

[N] 17:32:06 - Path Count: 2
[N] 17:32:06 - Failure No polyref found for end
[N] 17:32:06 - InvalidParam, Failure FindPath failed, start: 16846745 end: 0
[E] 17:32:06 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& )

[N] 17:32:06 - Failure No polyref found for start
[N] 17:32:06 - Failure No polyref found for end
[N] 17:32:06 - InvalidParam, Failure FindPath failed, start: 0 end: 0
[E] 17:32:06 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& )

[N] 17:32:06 - Path Count: 2
[N] 17:32:06 - Failure No polyref found for end
[N] 17:32:06 - InvalidParam, Failure FindPath failed, start: 16846745 end: 0
[E] 17:32:06 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& )

[N] 17:32:06 - Failure No polyref found for start
[N] 17:32:06 - Failure No polyref found for end
[N] 17:32:06 - InvalidParam, Failure FindPath failed, start: 0 end: 0
[E] 17:32:06 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& )

[N] 17:32:06 - Path Count: 2
[N] 17:32:06 - Failure No polyref found for end
[N] 17:32:06 - InvalidParam, Failure FindPath failed, start: 16846745 end: 0
[E] 17:32:06 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& )

[N] 17:32:06 - Failure No polyref found for start
[N] 17:32:06 - Failure No polyref found for end
[N] 17:32:06 - InvalidParam, Failure FindPath failed, start: 0 end: 0
[E] 17:32:06 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& )

[N] 17:32:06 - Path Count: 2
[N] 17:32:06 - Failure No polyref found for end
[N] 17:32:06 - InvalidParam, Failure FindPath failed, start: 16846745 end: 0
[E] 17:32:06 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& )

[N] 17:32:06 - Failure No polyref found for start
[N] 17:32:06 - Failure No polyref found for end
[N] 17:32:06 - InvalidParam, Failure FindPath failed, start: 0 end: 0
[E] 17:32:06 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& )

[N] 17:32:06 - Path Count: 2
[N] 17:32:06 - Failure No polyref found for end
[N] 17:32:06 - InvalidParam, Failure FindPath failed, start: 16846745 end: 0
[E] 17:32:06 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& )

[N] 17:32:06 - Failure No polyref found for start
[N] 17:32:06 - Failure No polyref found for end
[N] 17:32:06 - InvalidParam, Failure FindPath failed, start: 0 end: 0
[E] 17:32:06 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& )

[N] 17:32:06 - Path Count: 2
[N] 17:32:06 - Failure No polyref found for end
[N] 17:32:06 - InvalidParam, Failure FindPath failed, start: 16846745 end: 0
[E] 17:32:06 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: Expansion01 - InGame: Expansion01 - ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
at V3aNJcXtdB47jQe1fE.Rc1a9yYUfqHu8o8ati.PToLXshBZm(Vector3 , Vector3 , Boolean& )


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Both of the profiles i have uploaded are fairly short, I just wanted to make sure each one had the error, Might as well fix a little and not alot.

 

hopefully this helps

 

Dustin

 

( SO no, These are not Profiles i was Willing to upload to community haha.  )

Bloodelf 1-5.xml

Bloodelf 5-10.xml

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The problem is that the destination (position) is not correct. Please share your profile (upload xml file, no copy/past xml code).

 DO you have to add a position way-point to the End of the quest as well, Like where it gets accepted and handed in,

    The bot seems to get to the spot and do the grind, But on the way back just shoots me the error, So i knew i had to put in a

hotspot somewhere.

        

The Telling me  Where i went wrong doesn't Give me a full load of  help, I just need advice on where to fix, I wanted to try and make the profiles myself without anyone's added programing or knowledge

 

A rundown of how to do this was all i expecting haha.

 

Thanks you for all the help = ) IT IS VERY MUCH APPRECIATED ( PLEASE DONT THINK IT ISNT )

 

I just have a lot of pride i guess.. lol

 

So a few questions to clear my mind i guess...

 

How do you add return way-points.. Same way as adding hotspots ?

 

and

 

Would i be doing this at the beginning or end of a quest routine.

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Hello,

 

First problem is with quest "Frost Nova" you haven't added hotspot/target entry.

 

And the real problem of your profile is the NPC quest giver position:

 

post-1-0-70745300-1391508842_thumb.png

 

ps: When you click on the button "This npc is my target" do you have in position a "." or ","?

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EntryTarget.Add(15278); // Magistrix Erona  : http://www.wowhead.com/npc=15278

HotSpots.Add(new Vector3(10351.96f, -6359.932f, 34.03379f));

 

( That is exactly what it gives me when i Select npc as target )

 

 

Then when i goto save the profile it comes out like this

 

(1035196, -6359932, 3403379)

 

 

I know this Probably isn't the right path / profile that we are talking about

 

It comes out proper but once saved doesnt enter properly ? Maybe i can go through the code and just manually edit / enter those ones.

Maybe its will save properly too. Who knows.. WORTH A SHOT !

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You can get NPC information directly in window "NPC quest giver editor" (select target ingame en click on button "This NPC is my target" of http://wrobot.eu/uploads/monthly_02_2014/post-1-0-70745300-1391508842.png).

 

I have fixed your profile (NPC quests givers positions), the profile works fine: Bloodelf 1-5 FIXED.xml

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Hello,

 

First problem is with quest "Frost Nova" you haven't added hotspot/target entry.

 

And the real problem of your profile is the NPC quest giver position:

 

attachicon.gifSans titre.png

 

ps: When you click on the button "This npc is my target" do you have in position a "." or ","?

 

 

I get the part about the quest giver location. I select the target npc and click this npc is my target and the location shows up properly.

 

 

Save. Then select another npc in the quest giver list like Chief Hawkwind then select Grull Hawkwind again it changes back to the incorrect hotspot format as indicated by your images.

 

I checked the Blood Elf file you fixed for Networks and it does the same thing.

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I get the part about the quest giver location. I select the target npc and click this npc is my target and the location shows up properly.

 

 

Save. Then select another npc in the quest giver list like Chief Hawkwind then select Grull Hawkwind again it changes back to the incorrect hotspot format as indicated by your images.

 

I checked the Blood Elf file you fixed for Networks and it does the same thing.

 

Hello,
 
What is you Windows langage?
 
Can you copy/past here first position (before bug).
 
For the moment you can remove number after the ".".
 
Thanks.
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Windows 8 laguage is english.

 

Before the bug:

X=-2909.955   Y=-256.526   Z=59.60506

 

After the bug:

X=2909955   Y=-256526    Z=5960506

 

By removing:

X .955  Y .526   Z .60506 Everything seems fine.

 

Would appear as though the "." is not being saved or is being deleted somehow

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This is happening to me too, everytime I save my profile it will remove all the periods in between the digits. I have been going into the profile under wordpad and manually editing the points back in and saving it everytime, then it works until I save through the bot again...

No fix that I've found so far. That's why my profiles werent working though.

Please fix droidz.

Sent from my HTC One X using Tapatalk

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I'm using windows 7 64 bit, running in 32 bit though. As admin. And everything else.

But what Teksun is saying is happening to me for English as well,

Pc is also set to English.

Sent from my HTC One X using Tapatalk

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