Womble 9 Posted February 7, 2014 Share Posted February 7, 2014 <FightClassSpell> <SpellName>Crimson Tempest</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>ComboPoint</ContionType> <Param xsi:type="FightClassConditionNumber"> <Value>5</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HostileUnitNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Number>3</Number> <Type>Bigger</Type> <Radius>8</Radius> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Slice and Dice</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Shadow Dance</Name> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Vanish</Name> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetBuffCastedByMe</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Crimson Tempest</Name> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>local nameSpell = GetSpellInfo(114015); local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId = UnitBuff("player", nameSpell); ret = count;</LuaScript> <VarRet>ret</VarRet> <ValueRet>5</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>34</Priority> <CombatOnly>false</CombatOnly> <CheckIfKnowUsableDistance>false</CheckIfKnowUsableDistance> <CheckIfView>false</CheckIfView> <AddToSettings>true</AddToSettings> <AOESpellMePos>true</AOESpellMePos> </FightClassSpell> and <SpellName>Fan of Knives</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>HostileUnitNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Number>6</Number> <Type>Bigger</Type> <Radius>10</Radius> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Slice and Dice</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Shadow Dance</Name> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Vanish</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>33</Priority> <CombatOnly>false</CombatOnly> <CheckIfKnowUsableDistance>false</CheckIfKnowUsableDistance> <CheckIfView>false</CheckIfView> <AddToSettings>true</AddToSettings> <AOESpellMePos>true</AOESpellMePos> </FightClassSpell> I'm using both of these abilities with the highest priority in my rotation. Neither of these work no matter how many adds are near my character. I have tried a profile with only these 2 abilities and they work but for some reason neither of them work at all when placed in my full rotation / profile. I'm attaching my full profile (which does have known issues) if anyone doesn't mind having a look for me. Much appreciated. Wayne - Sub With Vanish ANTICIPATION 3.xml Link to comment Share on other sites More sharing options...
nonstop1005 35 Posted February 7, 2014 Share Posted February 7, 2014 .... i would have to lvl a rogue, and i am sure you dont want to wait that long, sorry i cant be more help Link to comment Share on other sites More sharing options...
Droidz 2722 Posted February 7, 2014 Share Posted February 7, 2014 Hello, You use spells in your fightclass with less than 5 combo points (your spell Crimson Tempest required 5 combo points), your character has 5 combo points during combat? Link to comment Share on other sites More sharing options...
Womble 9 Posted February 7, 2014 Author Share Posted February 7, 2014 No. Crimson Tempest is only used at 5 CP and then refreshes when the bleed debuf falls off the target. Link to comment Share on other sites More sharing options...
Droidz 2722 Posted February 9, 2014 Share Posted February 9, 2014 Yes but I want say, during combat, you can get 5 CP (you can launch manually "Crimson Tempest" by moment)? Link to comment Share on other sites More sharing options...
Womble 9 Posted February 9, 2014 Author Share Posted February 9, 2014 You can't because the profile will continue with the rotation the second it gets 5 CP. It would be fine if it worked but the profile attached just doesn't use are spells, not sure what the problem is. I don't want the user to have to manually use AOE. At that point I may as well remove AOE functions entirely. It seems to continue to use single target abilities on my profile and ignore the 2 abilities, 'fan of knives', and 'crimson tempest'. Link to comment Share on other sites More sharing options...
Womble 9 Posted February 11, 2014 Author Share Posted February 11, 2014 Is there no possible lua work around for this? So a lua script condition for Crimpson Tempest and FoK that may use the equivalent of 'hostile unit near' - they are highest in the priority and still refuse to work, not sure why. Link to comment Share on other sites More sharing options...
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