Womble 9 Posted February 7, 2014 Share Posted February 7, 2014 <FightClassSpell> <SpellName>Crimson Tempest</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>ComboPoint</ContionType> <Param xsi:type="FightClassConditionNumber"> <Value>5</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HostileUnitNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Number>3</Number> <Type>Bigger</Type> <Radius>8</Radius> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Slice and Dice</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Shadow Dance</Name> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Vanish</Name> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetBuffCastedByMe</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Crimson Tempest</Name> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>local nameSpell = GetSpellInfo(114015); local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId = UnitBuff("player", nameSpell); ret = count;</LuaScript> <VarRet>ret</VarRet> <ValueRet>5</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>34</Priority> <CombatOnly>false</CombatOnly> <CheckIfKnowUsableDistance>false</CheckIfKnowUsableDistance> <CheckIfView>false</CheckIfView> <AddToSettings>true</AddToSettings> <AOESpellMePos>true</AOESpellMePos> </FightClassSpell> and <SpellName>Fan of Knives</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>HostileUnitNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Number>6</Number> <Type>Bigger</Type> <Radius>10</Radius> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Slice and Dice</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Shadow Dance</Name> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Vanish</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>33</Priority> <CombatOnly>false</CombatOnly> <CheckIfKnowUsableDistance>false</CheckIfKnowUsableDistance> <CheckIfView>false</CheckIfView> <AddToSettings>true</AddToSettings> <AOESpellMePos>true</AOESpellMePos> </FightClassSpell> I'm using both of these abilities with the highest priority in my rotation. Neither of these work no matter how many adds are near my character. I have tried a profile with only these 2 abilities and they work but for some reason neither of them work at all when placed in my full rotation / profile. I'm attaching my full profile (which does have known issues) if anyone doesn't mind having a look for me. Much appreciated. Wayne - Sub With Vanish ANTICIPATION 3.xml Link to comment https://wrobot.eu/forums/topic/1117-more-aoe-issues-yup/ Share on other sites More sharing options...
nonstop1005 35 Posted February 7, 2014 Share Posted February 7, 2014 .... i would have to lvl a rogue, and i am sure you dont want to wait that long, sorry i cant be more help Link to comment https://wrobot.eu/forums/topic/1117-more-aoe-issues-yup/#findComment-5836 Share on other sites More sharing options...
Droidz 2738 Posted February 7, 2014 Share Posted February 7, 2014 Hello, You use spells in your fightclass with less than 5 combo points (your spell Crimson Tempest required 5 combo points), your character has 5 combo points during combat? Link to comment https://wrobot.eu/forums/topic/1117-more-aoe-issues-yup/#findComment-5845 Share on other sites More sharing options...
Womble 9 Posted February 7, 2014 Author Share Posted February 7, 2014 No. Crimson Tempest is only used at 5 CP and then refreshes when the bleed debuf falls off the target. Link to comment https://wrobot.eu/forums/topic/1117-more-aoe-issues-yup/#findComment-5854 Share on other sites More sharing options...
Droidz 2738 Posted February 9, 2014 Share Posted February 9, 2014 Yes but I want say, during combat, you can get 5 CP (you can launch manually "Crimson Tempest" by moment)? Link to comment https://wrobot.eu/forums/topic/1117-more-aoe-issues-yup/#findComment-5884 Share on other sites More sharing options...
Womble 9 Posted February 9, 2014 Author Share Posted February 9, 2014 You can't because the profile will continue with the rotation the second it gets 5 CP. It would be fine if it worked but the profile attached just doesn't use are spells, not sure what the problem is. I don't want the user to have to manually use AOE. At that point I may as well remove AOE functions entirely. It seems to continue to use single target abilities on my profile and ignore the 2 abilities, 'fan of knives', and 'crimson tempest'. Link to comment https://wrobot.eu/forums/topic/1117-more-aoe-issues-yup/#findComment-5889 Share on other sites More sharing options...
Womble 9 Posted February 11, 2014 Author Share Posted February 11, 2014 Is there no possible lua work around for this? So a lua script condition for Crimpson Tempest and FoK that may use the equivalent of 'hostile unit near' - they are highest in the priority and still refuse to work, not sure why. Link to comment https://wrobot.eu/forums/topic/1117-more-aoe-issues-yup/#findComment-5959 Share on other sites More sharing options...
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