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How To Handle Returning A Full Lua Table


Stresse

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Howdy y'all!

I'm working on a little plugin to help me recruit to get that 8th Guild Bank slot (because, you know, I'm a bit spoiled ?).

I pulled the following from a pure Lua project I had been working on to do this recruitment (more) manually.

Problem is, there are a shit ton of queries (and not a predictable number) and I can't think of a sane way of doing it individually.

Feels like there must be a way to take the table and turn it into a Dictionary<int,string> (or just get rid of the damn indexes and turn it into a list of strings)...but I can't figure out how.

Can anyone help?

--	Everything here is Horde-specific; the plugin will have both
local ClassyRaceAchievementIDs= {5163,5165,5160,6625,5161,5162,5164}
local Races = {"Blood Elf","Goblin","Orc","Pandaren","Tauren","Troll","Undead"}
local Classes = {"Death Knight","Demon Hunter","Druid","Hunter","Mage","Monk",
  "Paladin","Priest","Rogue","Shaman","Warlock","Warrior"}
local RaceAchievementIDs= {[5163]="Blood Elf", [5165]="Goblin", [5160]="Orc", [6625]="Pandaren", [5161]="Tauren", [5162]="Troll", [5164]="Undead"}

local queries={}
for i=1,#ClassyRaceAchievementIDs do
	local id = ClassyRaceAchievementIDs[i]
	local numCriteria= GetAchievementNumCriteria(id)
	local raceStr= RaceAchievementIDs[id]
	for c=1,numCriteria do
		local criteriaString, criteriaType, completed, quantity, reqQuantity, charName, flags, assetID, quantityString, criteriaID, eligible = GetAchievementCriteriaInfo(id,c)
		local classStr if tContains(Classes,criteriaString) then for i=1,#Classes do if Classes[i] == criteriaString then classStr=Classes[i] end end end
		local query="r-\""..raceStr.."\" c-\""..classStr.."\" 120"
		if completed==false then tinsert(queries, query) end
	end
end

return queries

 

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hi,

No tested, bu like that:

var result = new Dictionary<int, string>();

var r = Lua.LuaDoString<List<string>>(@"
local ClassyRaceAchievementIDs= {5163,5165,5160,6625,5161,5162,5164}
local Races = {""Blood Elf"",""Goblin"",""Orc"",""Pandaren"",""Tauren"",""Troll"",""Undead""}
local Classes = {""Death Knight"",""DemonHunter"",""Druid"",""Hunter"",""Mage"",""Monk"",""Paladin"",""Priest"",""Rogue"",""Shaman"",""Warlock"",""Warrior""}
local RaceAchievementIDs= {[5163]=""Blood Elf"", [5165]=""Goblin"", [5160]=""Orc"", [6625]=""Pandaren"", [5161]=""Tauren"", [5162]=""Troll"", [5164]=""Undead""}

local queries={}
for i=1,#ClassyRaceAchievementIDs do
	local id = ClassyRaceAchievementIDs[i]
	local numCriteria= GetAchievementNumCriteria(id)
	local raceStr= RaceAchievementIDs[id]
	for c=1,numCriteria do
		local criteriaString, criteriaType, completed, quantity, reqQuantity, charName, flags, assetID, quantityString, criteriaID, eligible = GetAchievementCriteriaInfo(id,c)
		local classStrif tContains(Classes,criteriaString) then for i= 1,#Classes do if Classes[i] == criteriaStringthen classStr=Classes[i] end end end
		local query=""r-\""""..raceStr..""\"" c-\""""..classStr..""\"" 120""
		if completed==false then tinsert(queries, id) tinsert(queries, query) end
	end
end

return unpack(queries)
");

if (r.Count % 2 == 0)
{
    for (int i = 0; i < r.Count; i += 2)
    {
        int q;
        if (robotManager.Helpful.Others.ParseInt(r[i], out q))
            result.Add(q, r[i+1]);
    }
}

 

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