Sjd6795 8 Posted September 2, 2020 Share Posted September 2, 2020 I am having an issue where I can't get my rend to only be used when the duration ends on the target. It either spams rend or I can set it to apply only once per target but then if it misses it doesn't use it again. For my heals I have it set to Buff time left and that works perfect to reapply renew when it has 2 or less seconds left. But I can't find a condition that is the same for debuffs on targets. Link to comment Share on other sites More sharing options...
Sjd6795 8 Posted September 3, 2020 Author Share Posted September 3, 2020 The petnamehere part has me confused.. I want rend to apply to all targets if there is no current rend on them. Is there something to apply to current target? Link to comment Share on other sites More sharing options...
Zer0 148 Posted September 3, 2020 Share Posted September 3, 2020 Hi, if you want to check if your target has a debuff, you can use ObjectManager.Target.HaveBuff("buff name""). In your situation, you simply could use. if (!ObjectManager.Target.HaveBuff("Rend")) { // Cast rend } This will ensure that Rend is always up on your target. Sjd6795 1 Link to comment Share on other sites More sharing options...
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