Sjd6795 8 Posted September 2, 2020 Share Posted September 2, 2020 I am having an issue where I can't get my rend to only be used when the duration ends on the target. It either spams rend or I can set it to apply only once per target but then if it misses it doesn't use it again. For my heals I have it set to Buff time left and that works perfect to reapply renew when it has 2 or less seconds left. But I can't find a condition that is the same for debuffs on targets. Link to comment https://wrobot.eu/forums/topic/12480-reapply-dots/ Share on other sites More sharing options...
Sjd6795 8 Posted September 3, 2020 Author Share Posted September 3, 2020 The petnamehere part has me confused.. I want rend to apply to all targets if there is no current rend on them. Is there something to apply to current target? Link to comment https://wrobot.eu/forums/topic/12480-reapply-dots/#findComment-59812 Share on other sites More sharing options...
Zer0 148 Posted September 3, 2020 Share Posted September 3, 2020 Hi, if you want to check if your target has a debuff, you can use ObjectManager.Target.HaveBuff("buff name""). In your situation, you simply could use. if (!ObjectManager.Target.HaveBuff("Rend")) { // Cast rend } This will ensure that Rend is always up on your target. Sjd6795 1 Link to comment https://wrobot.eu/forums/topic/12480-reapply-dots/#findComment-59814 Share on other sites More sharing options...
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