September 27, 20205 yr How to ignore macros press in Easy Quests editor? I want macro to stop working for a while until I give it instructions to continue working.
September 27, 20205 yr Author Does anyone know how to suspend the work of MyMcros in EasyQuestsEditor? What command should I enter? I tried wManager.CurrentSetting.IgnoreMacros = true. It doesn't seem to work.
September 28, 20205 yr if you want more control, you have to make a plugin with use macro at your conditions.
September 28, 20205 yr // off before quest wManager.wManagerSetting.CurrentSetting.MyMacro1.Actif = false; wManager.wManagerSetting.CurrentSetting.MyMacro2.Actif = false; wManager.wManagerSetting.CurrentSetting.MyMacro3.Actif = false; //4 5 6 etc //on after quest wManager.wManagerSetting.CurrentSetting.MyMacro1.Actif = true; wManager.wManagerSetting.CurrentSetting.MyMacro2.Actif = true; wManager.wManagerSetting.CurrentSetting.MyMacro3.Actif = true; //4 5 6 etc Use Runcode before and after quest, where u need off macros. Shoud work
September 28, 20205 yr instead of using macros with turn off, turn on (your gonna get some errors no matter what,) use this template for make your own plugin : using robotManager.Helpful; using robotManager.Products; using System; using System.Threading; using System.Windows.Forms; using wManager.Plugin; using wManager.Wow.Helpers; using wManager.Wow.ObjectManager; public class Main : IPlugin { bool Launched; int timer = 1000; string PluginName = "[Plugin]: "; public void Initialize() { Launched = true; while (Launched && Products.IsStarted) { try { if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause) { if (!ObjectManager.Me.InCombat && !ObjectManager.Me.IsDead) { Lua.RunMacroText("Code here"); } } } catch (Exception e) { Logging.WriteError(PluginName + "there was an error: " + e); } Thread.Sleep(timer); } } public void Dispose() { Launched = false; } public void Settings() { MessageBox.Show(PluginName + "There are no settings."); } }
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