Pudge 24 Posted March 6, 2021 Share Posted March 6, 2021 Hey there, have a quick question, blacklists are always work in 2d mode? Not in 3d? Until this moment, I did not notice this, but it seems that this is how it works. I'm blacklisting area on Z = 87 with a radius = 5 polyarea_bigdanger, and npc which is at Z = 101 gets blacklisted (IsBlacklisted = True) Link to comment Share on other sites More sharing options...
Droidz 2737 Posted March 8, 2021 Share Posted March 8, 2021 Hi, yes blacklist zone use 2D distance. Maybe you can solve your problem with MaxZDistanceAttack or MaxZDistanceFarm or MaxZDistanceIsAttacked (you need to use C# or edit xml file manually) Link to comment Share on other sites More sharing options...
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