June 26, 20214 yr How to overwrite FC movement in questing/grinding/gather mode. Is there any event i can use for that?
June 26, 20214 yr Author That not what i want. What i want is take control of the movement of the FC and replace with my own movement.
June 26, 20214 yr Some FCs have specific movements, lilke a rogue moving behind a target, or a hunter backing up to be in shoot range. This is something you can't prevent, unless you modify the code of the FC. If it's a simpler XML routine, then as long as you're under the FC set range, you're free to move.
June 26, 20214 yr Author i understand that but the thing is i want to take control of the bot combat movement.Instead of letting the bot move to target i want my own move to target logic and no i dont want XML file i prefer raw C# code which i can have full control of my stuff.Btw i dont want to use the MovementPulse event which i think is a bad idea because it might cause some issue.I guess the only way to do that is probably replace the farming state with ur own state.
June 26, 20214 yr 3 hours ago, Remkoz01 said: i understand that but the thing is i want to take control of the bot combat movement.Instead of letting the bot move to target i want my own move to target logic and no i dont want XML file i prefer raw C# code which i can have full control of my stuff.Btw i dont want to use the MovementPulse event which i think is a bad idea because it might cause some issue.I guess the only way to do that is probably replace the farming state with ur own state. exactly, if you want control over the incombat movement without depending on the standard movement you have to build your own combat state where you can handle the movement to the target, after engaging combat.
June 26, 20214 yr Well, then show him how you would solve this, I already gave my opinion about this!
June 26, 20214 yr Author 1 hour ago, Sye24 said: He could always intercept the path and add his own. dont really need a state. I did try this but it end up badly. I using the state approach thought.
June 26, 20214 yr Author Yes i do know how FSM works and i already did several plugin by myself. I only want to know the best approach for the issue i facing.Btw thx for the help thought.
June 29, 20214 yr It could be that you will face some new Problems here and there. The Movement is called on several points inside Quester/Grinder and other Products. The only reliable way is to use your own product where you have full control over your movement (for example if you want to use keystroke movement instead of ctm).
June 29, 20214 yr Author Create entire new product it take a lot of time and i dont have much time for that atm.I would like to do that but that not a option for me atm :).
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