August 28, 20214 yr This is my Ascension fightclass so you will see a mix of spells. Its intentional. Dont have any issues with other mobs outside of ogres. Typically the Range is set to 5 with no issues. <?xml version="1.0" encoding="utf-16"?> <FightClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <FightClassGeneralSettings> <FightClassName>Hunter Marksman</FightClassName> <Range>1</Range> <Pet>true</Pet> <PetCallSpellName>Call Pet</PetCallSpellName> <FramePerSecond>25</FramePerSecond> </FightClassGeneralSettings> <FightClassSpells> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>TargetDistance</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>BiggerOrEqual</Type> <Value>30</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>Hunter's Mark</SpellName> <Priority>22</Priority> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>Smaller</Type> <Value>50</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>Holy Light</SpellName> <Priority>21</Priority> <CombatOnly>false</CombatOnly> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>TargetBuff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Shadow Word: Pai</Name> </Param> </FightClassCondition> </FightClassConditions> <SpellName>Shadow Word: Pai</SpellName> <Priority>20</Priority> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>TargetDistance</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>BiggerOrEqual</Type> <Value>25</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>Serpent Sting</SpellName> <Priority>19</Priority> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>PetHealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>85</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HealthPointsLost</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>BiggerOrEqual</Type> <Value>300</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetHealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Value>25</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>Mend Pet</SpellName> <Priority>18</Priority> <CombatOnly>false</CombatOnly> <CheckSpellDistance>false</CheckSpellDistance> <CheckIfView>false</CheckIfView> <Timer>16000</Timer> <CanMoveDuringCast>Yes</CanMoveDuringCast> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>ManaPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>Smaller</Type> <Value>10</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>Blessing of Wisdom</SpellName> <Priority>17</Priority> <IsBuff>true</IsBuff> <CanMoveDuringCast>Yes</CanMoveDuringCast> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>ManaPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>Bigger</Type> <Value>50</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Blessing of Wisom</Name> <Need>true</Need> </Param> </FightClassCondition> </FightClassConditions> <SpellName>Blessing of Wisdom</SpellName> <Priority>16</Priority> <IsBuff>true</IsBuff> <CanMoveDuringCast>Yes</CanMoveDuringCast> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>TargetDistance</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>5</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>Sinister Strike</SpellName> <Priority>15</Priority> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>TargetDistance</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>5</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>Cleave</SpellName> <Priority>14</Priority> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>TargetHealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>Smaller</Type> <Value>20</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>Kill Shot</SpellName> <Priority>13</Priority> </FightClassSpell> <FightClassSpell> <FightClassConditions /> <SpellName>Rapid Fire</SpellName> <Priority>12</Priority> <IsBuff>true</IsBuff> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>HavePet</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>Kill Command</SpellName> <Priority>11</Priority> </FightClassSpell> <FightClassSpell> <FightClassConditions /> <SpellName>Silencing Shot</SpellName> <Priority>10</Priority> </FightClassSpell> <FightClassSpell> <FightClassConditions /> <SpellName>Chimera Shot</SpellName> <Priority>9</Priority> </FightClassSpell> <FightClassSpell> <FightClassConditions /> <SpellName>Aimed Shot</SpellName> <Priority>8</Priority> </FightClassSpell> <FightClassSpell> <FightClassConditions /> <SpellName>Steady Shot</SpellName> <Priority>7</Priority> <CanMoveDuringCast>No</CanMoveDuringCast> </FightClassSpell> <FightClassSpell> <FightClassConditions /> <SpellName>Auto Shot</SpellName> <Priority>6</Priority> <CheckIfSpellUsable>false</CheckIfSpellUsable> <CanMoveDuringCast>Yes</CanMoveDuringCast> <LockFrame>false</LockFrame> <WaitDuringCasting>false</WaitDuringCasting> <CastOn>target</CastOn> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>PetAttack();</SpellName> <NotSpellIsLuaScript>true</NotSpellIsLuaScript> <CanMoveDuringCast>Yes</CanMoveDuringCast> <LockFrame>false</LockFrame> <WaitDuringCasting>false</WaitDuringCasting> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>40</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>Gift of the Naaru</SpellName> <Priority>4</Priority> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>HavePet</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> <FightClassCondition> <ContionType>PetHealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> </Param> </FightClassCondition> </FightClassConditions> <SpellName>Revive Pet</SpellName> <Priority>3</Priority> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>TargetDistance</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>BiggerOrEqual</Type> <Value>10</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>Concussive Shot</SpellName> <Priority>2</Priority> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>PetHealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>20</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>Cower</SpellName> <Priority>1</Priority> </FightClassSpell> </FightClassSpells> </FightClass>
August 29, 20214 yr Hello, in advanced general settings tab fightclass try to disable option "Calculate interact/combat distance by target size"
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