raka 2 Posted September 11, 2021 Share Posted September 11, 2021 How do I improve the battleground paths? At least for Warsog its really bad, looks like a bot does a bunch of weird motions? Link to comment https://wrobot.eu/forums/topic/13488-how-to-improve-pathing/ Share on other sites More sharing options...
raka 2 Posted September 11, 2021 Author Share Posted September 11, 2021 Some other things I think may be helpful - Is there way to be a healer? (does this require an updated fightclass? - How can we make it so if 2 or more party members are grouped it runs in range of them? Link to comment https://wrobot.eu/forums/topic/13488-how-to-improve-pathing/#findComment-63556 Share on other sites More sharing options...
Matenia 628 Posted September 11, 2021 Share Posted September 11, 2021 You will need to write everything from scratch. WRobot doesn't support smart functionality like that for battlegrounds. Link to comment https://wrobot.eu/forums/topic/13488-how-to-improve-pathing/#findComment-63557 Share on other sites More sharing options...
raka 2 Posted September 11, 2021 Author Share Posted September 11, 2021 it does do a decent job of when to attack with the enemy ratio. However its got to find a way for better pathing. You cant run a battleground surrounded by people when the bot makes 90 degree turns and runs backward and forward in the start. It looks exactly like a bot. Its really bad. Im happy to help out here but im not a programmer at all. Link to comment https://wrobot.eu/forums/topic/13488-how-to-improve-pathing/#findComment-63558 Share on other sites More sharing options...
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