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Can't get why CanCondition ignores


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      <QuestClass xsi:type="KillAndLootEasyQuestClass">
        <EntryTarget />
      <CanCondition>return true;</CanCondition>
      <IsCompleteCondition>return false;</IsCompleteCondition>


I'd read about NotRequiredInQuestLog: when you use "NotRequiredInQuestLog" WRobot ignore "CanCondition"

Why EasyQuest don't start in   <QuestsSorted Action="Pulse" NameClass="easy" /> ?

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