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Properly kill threads


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Hi everyone!

How to kill properly all started by "new Thread(()=>{}).Start()" threads in my plugin? Cuz they are still running after product restarting.

Sure i'm cheking stuff like (_isLaunched && Conditions.InGameAndConnectedAndProductStarted) in loop.

I'm confused that threads don't kills after MuPlugin.Dispose() method


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That's normal behaviour.

If you want to control the life cycle of a thread you have created, you need to keep track of it by assigning it to a variable. This way you can start it in Initialize() and then Stop it in Dispose()

// Define the thread and assign it to a variable
Thread myThread = new Thread(() => { });
// Start the thread
// Stop the thread


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