July 14, 20232 yr Hello, can you share the party of your code? You call it from where ? GoToTask by default doesn't work if your character is dead, but if you use movementmanager you shouldn't have this problem.
July 14, 20232 yr Author 4 hours ago, Droidz said: Hello, can you share the party of your code? You call it from where ? GoToTask by default doesn't work if your character is dead, but if you use movementmanager you shouldn't have this problem. In Quester mode,RunCode:MovementManager.Go(PathFinder.FindPath(new Vector3(819.1201, 541.1679, 34.26245, "None")), false);
July 14, 20232 yr You need to wait after movementmanager usage : MovementManager.Go(PathFinder.FindPath(new Vector3(819.1201, 541.1679, 34.26245, "None")), false); while (MovementManager.InMovement && Conditions.InGameAndConnectedAndProductStartedNotInPause) { Thread.Sleep(100); } But, I don't think the quester executes this code from a runcode step when the character is dead.
July 17, 20232 yr Author On 7/15/2023 at 2:31 AM, Droidz said: You need to wait after movementmanager usage : MovementManager.Go(PathFinder.FindPath(new Vector3(819.1201, 541.1679, 34.26245, "None")), false); while (MovementManager.InMovement && Conditions.InGameAndConnectedAndProductStartedNotInPause) { Thread.Sleep(100); } But, I don't think the quester executes this code from a runcode step when the character is dead. I think because I'm not accurate enough,I describe it in detail: In Quester mode, character will force automatically search for bodies, Can't use a custom script control movement. How to let it is not automatic, but using a script to control.
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