wow20230625 0 Posted July 14, 2023 Share Posted July 14, 2023 State of the soul, is unable to control movement Link to comment https://wrobot.eu/forums/topic/15249-how-to-use-%E2%80%9Cmovemanager%E2%80%9D-in-the-state-the-soul/ Share on other sites More sharing options...
Droidz 2738 Posted July 14, 2023 Share Posted July 14, 2023 Hello, can you share the party of your code? You call it from where ? GoToTask by default doesn't work if your character is dead, but if you use movementmanager you shouldn't have this problem. Link to comment https://wrobot.eu/forums/topic/15249-how-to-use-%E2%80%9Cmovemanager%E2%80%9D-in-the-state-the-soul/#findComment-68526 Share on other sites More sharing options...
wow20230625 0 Posted July 14, 2023 Author Share Posted July 14, 2023 4 hours ago, Droidz said: Hello, can you share the party of your code? You call it from where ? GoToTask by default doesn't work if your character is dead, but if you use movementmanager you shouldn't have this problem. In Quester mode,RunCode:MovementManager.Go(PathFinder.FindPath(new Vector3(819.1201, 541.1679, 34.26245, "None")), false); Link to comment https://wrobot.eu/forums/topic/15249-how-to-use-%E2%80%9Cmovemanager%E2%80%9D-in-the-state-the-soul/#findComment-68527 Share on other sites More sharing options...
Droidz 2738 Posted July 14, 2023 Share Posted July 14, 2023 You need to wait after movementmanager usage : MovementManager.Go(PathFinder.FindPath(new Vector3(819.1201, 541.1679, 34.26245, "None")), false); while (MovementManager.InMovement && Conditions.InGameAndConnectedAndProductStartedNotInPause) { Thread.Sleep(100); } But, I don't think the quester executes this code from a runcode step when the character is dead. Link to comment https://wrobot.eu/forums/topic/15249-how-to-use-%E2%80%9Cmovemanager%E2%80%9D-in-the-state-the-soul/#findComment-68528 Share on other sites More sharing options...
wow20230625 0 Posted July 17, 2023 Author Share Posted July 17, 2023 On 7/15/2023 at 2:31 AM, Droidz said: You need to wait after movementmanager usage : MovementManager.Go(PathFinder.FindPath(new Vector3(819.1201, 541.1679, 34.26245, "None")), false); while (MovementManager.InMovement && Conditions.InGameAndConnectedAndProductStartedNotInPause) { Thread.Sleep(100); } But, I don't think the quester executes this code from a runcode step when the character is dead. I think because I'm not accurate enough,I describe it in detail: In Quester mode, character will force automatically search for bodies, Can't use a custom script control movement. How to let it is not automatic, but using a script to control. Link to comment https://wrobot.eu/forums/topic/15249-how-to-use-%E2%80%9Cmovemanager%E2%80%9D-in-the-state-the-soul/#findComment-68537 Share on other sites More sharing options...
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