Phyriel 10 Posted March 12, 2015 Share Posted March 12, 2015 Hi I want to make a simple profile for farming trash in instance but I struggle with finding proper way to set "if condition complete" for my trash killing part so it stops at some point and proceed to leave instance. I'm looking for a proper command that is like "after 40 mobs killed" or "When no mobs around for more than 1 minute". I dunno I'm not a programist so I have no clue how to invent these spells, all I have is some simple logic I follow but I don't have any "know-how" to back it up so... help me:P p.s i attach my file so you guys could review, i left if complete condition blank in my CLEARROOM part so now what it does is enter instance and leave right away. I can force it to kill mobs by using if complete condition return (wManager.Wow.Helpers.Usefuls.ContinentId != (int)wManager.Wow.Enums.ContinentId.GrimBatolRaid); but it makes it impossible to leave instance then (because this condition will never be true while inside GrimBatolRaid) so its just a half measure. Bastion.xml Link to comment https://wrobot.eu/forums/topic/2078-instance-trash-farm/ Share on other sites More sharing options...
Phyriel 10 Posted March 13, 2015 Author Share Posted March 13, 2015 Ok dont mind the first post, I got this covered already. But now I got a different problem, I want to expand the script so it starts from further away (from vendor place) so I set the next killandloot quest and marker it as "is grinder", added a lot of hotspots to fly to instance but when I launch it, it acts very crazy it flies up and down and doesn't manage to follow path marked by hotspots. So I made a grinder profile just to see if it can fly at all and it seems in grinder it has no problems to follow path strictly when I record it... so I compared xml files for both hotspots vectors in quester xml and in grinder xml and it seems they are nearly the same with the difference in that: grinder use <Vectors3> // </Vectors3> in its xml and puts all the other hotspots vectors inside it. In quester they are not brought together as a path hence it jumps around and fail to fly nice and easy. I tried to implement that feature into quester XML but then when I tried to open that file in quest editor it either haven't recorded ANY hotspots at all or produced compile error. Link to comment https://wrobot.eu/forums/topic/2078-instance-trash-farm/#findComment-9763 Share on other sites More sharing options...
Bugreporter 93 Posted March 13, 2015 Share Posted March 13, 2015 Yes, I have had the same problems if I create the Stratholme profile , thats one of the reasons, why I start in front of the dungeon and not in front of the gate. Link to comment https://wrobot.eu/forums/topic/2078-instance-trash-farm/#findComment-9766 Share on other sites More sharing options...
Phyriel 10 Posted March 14, 2015 Author Share Posted March 14, 2015 Droidz can you give us some info? Is it possible to make grinder-like paths (linked hotspots that create a path from point A to point Z moving thru B C D E F G ...) ? tester11 1 Link to comment https://wrobot.eu/forums/topic/2078-instance-trash-farm/#findComment-9779 Share on other sites More sharing options...
tester11 0 Posted March 20, 2015 Share Posted March 20, 2015 bump Link to comment https://wrobot.eu/forums/topic/2078-instance-trash-farm/#findComment-9845 Share on other sites More sharing options...
Droidz 2742 Posted June 4, 2015 Share Posted June 4, 2015 Hello, I have reply by private message Since your message I have added quest type "Follow Path", you can use it with option "Current quest completed when at the latest position". Instead ContinentID, you can check AreaId: wManager.Wow.Helpers.Usefuls.AreaId Link to comment https://wrobot.eu/forums/topic/2078-instance-trash-farm/#findComment-10266 Share on other sites More sharing options...
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