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Condition "Hostile Unit Near (Target)" never true

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in actuall raids, i can confirm this (i made a bug ticket since a year ago). but on the free field it works. (I use this on my Combat Rogue Profile) .

 

I do a look on your warrior profile....

 

edit: No Problem Found. Sweeping strike will be done.

  • Author

I tried today Proving Grounds with my warrior. And all AOE Spells were not triggered. When questing or grinding they are triggered. Really strange...

  • 2 weeks later...
  • Author

There seems to be a problem with hostile Targets calculation. At Blackhand Phase 1 my profile is constantly doing AoE damage, but there is only one target available. Phase 2 and 3 works fine again. I have the option "hostile Unit near target = 4 and Range = 8".

Maybe "hostile unit near" reacts on the falling debris from Blackhand's Demolition?

There seems to be a problem with hostile Targets calculation. At Blackhand Phase 1 my profile is constantly doing AoE damage, but there is only one target available. Phase 2 and 3 works fine again. I have the option "hostile Unit near target = 4 and Range = 8".

Maybe "hostile unit near" reacts on the falling debris from Blackhand's Demolition?

 

Do you can interact with the debris? If yes what is the name of debris in game?

This spell summon npc: http://www.wowhead.com/spell=156480/rubble-pile >Effect #1 Summon ( Rubble Pile)

 

Replace "Hostile Unit Near Target" condition by "C Sharp Code" condition and add this code:

ObjectManager.GetWoWUnitHostile().Count(u => u.Position.DistanceTo(ObjectManager.Target.Position) <= 8 && u.Entry != 77405 && u.Guid != ObjectManager.Pet.Guid && wManager.Wow.Helpers.UnitCanAttack.CanAttack(u.GetBaseAddress, ObjectManager.Me.GetBaseAddress)) >= 4

(you can replace 8 by range and 4 by number of npc required, 77405 is entry id of npc Rubble Pile)

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