Vaioui 1 Posted March 21, 2015 Share Posted March 21, 2015 Hi, I made some profiles with the condition "hostile unit near" or "hostile unit near target" for some spells. These spells are never launched. Cann anyone look into my profiles and tell me how to fix this? Thanks V Beastmaster v1.xmlV MS Warri v1.xmlV Retri v3.xmlV Windwalker v1.xml Link to comment https://wrobot.eu/forums/topic/2097-condition-hostile-unit-near-target-never-true/ Share on other sites More sharing options...
Bugreporter 93 Posted March 21, 2015 Share Posted March 21, 2015 in actuall raids, i can confirm this (i made a bug ticket since a year ago). but on the free field it works. (I use this on my Combat Rogue Profile) . I do a look on your warrior profile.... edit: No Problem Found. Sweeping strike will be done. Link to comment https://wrobot.eu/forums/topic/2097-condition-hostile-unit-near-target-never-true/#findComment-9861 Share on other sites More sharing options...
Vaioui 1 Posted March 21, 2015 Author Share Posted March 21, 2015 I tried today Proving Grounds with my warrior. And all AOE Spells were not triggered. When questing or grinding they are triggered. Really strange... Link to comment https://wrobot.eu/forums/topic/2097-condition-hostile-unit-near-target-never-true/#findComment-9862 Share on other sites More sharing options...
PierreDeRosette 13 Posted March 22, 2015 Share Posted March 22, 2015 Just a point If we have a party member within the field, "hostile unit near target" is always false if we are alone (then no party member), the formula works fine if we are in a party and no party member in the field, the formula works fine. Link to comment https://wrobot.eu/forums/topic/2097-condition-hostile-unit-near-target-never-true/#findComment-9863 Share on other sites More sharing options...
Bugreporter 93 Posted March 22, 2015 Share Posted March 22, 2015 Arrgl. DROIDZ. that could be the reason while it fails in actuall raids... !!! to much people !!!. FIX please !!!! Link to comment https://wrobot.eu/forums/topic/2097-condition-hostile-unit-near-target-never-true/#findComment-9864 Share on other sites More sharing options...
Droidz 2738 Posted March 23, 2015 Share Posted March 23, 2015 Hello, Wait next update, the problem has been caused probably because this condition counted only mobs in combat with your character and not in combat (mobs in combat with party members are ignored). I have fixed it, now all hostile mobs are count. Tell me if you problem is resolved with next update. Bugreporter 1 Link to comment https://wrobot.eu/forums/topic/2097-condition-hostile-unit-near-target-never-true/#findComment-9868 Share on other sites More sharing options...
Vaioui 1 Posted March 23, 2015 Author Share Posted March 23, 2015 It works! Thank you! Droidz 1 Link to comment https://wrobot.eu/forums/topic/2097-condition-hostile-unit-near-target-never-true/#findComment-9877 Share on other sites More sharing options...
PierreDeRosette 13 Posted March 24, 2015 Share Posted March 24, 2015 Yes. Wonderfull. It's fixed. Link to comment https://wrobot.eu/forums/topic/2097-condition-hostile-unit-near-target-never-true/#findComment-9884 Share on other sites More sharing options...
Vaioui 1 Posted April 6, 2015 Author Share Posted April 6, 2015 There seems to be a problem with hostile Targets calculation. At Blackhand Phase 1 my profile is constantly doing AoE damage, but there is only one target available. Phase 2 and 3 works fine again. I have the option "hostile Unit near target = 4 and Range = 8". Maybe "hostile unit near" reacts on the falling debris from Blackhand's Demolition? Link to comment https://wrobot.eu/forums/topic/2097-condition-hostile-unit-near-target-never-true/#findComment-9940 Share on other sites More sharing options...
Droidz 2738 Posted April 7, 2015 Share Posted April 7, 2015 There seems to be a problem with hostile Targets calculation. At Blackhand Phase 1 my profile is constantly doing AoE damage, but there is only one target available. Phase 2 and 3 works fine again. I have the option "hostile Unit near target = 4 and Range = 8". Maybe "hostile unit near" reacts on the falling debris from Blackhand's Demolition? Do you can interact with the debris? If yes what is the name of debris in game? Link to comment https://wrobot.eu/forums/topic/2097-condition-hostile-unit-near-target-never-true/#findComment-9959 Share on other sites More sharing options...
Vaioui 1 Posted April 7, 2015 Author Share Posted April 7, 2015 No I don't think that you can interact with them. See the spell on wowhead: http://www.wowhead.com/spell=156480/rubble-pile Link to comment https://wrobot.eu/forums/topic/2097-condition-hostile-unit-near-target-never-true/#findComment-9964 Share on other sites More sharing options...
Droidz 2738 Posted April 8, 2015 Share Posted April 8, 2015 This spell summon npc: http://www.wowhead.com/spell=156480/rubble-pile >Effect #1 Summon ( Rubble Pile) Replace "Hostile Unit Near Target" condition by "C Sharp Code" condition and add this code: ObjectManager.GetWoWUnitHostile().Count(u => u.Position.DistanceTo(ObjectManager.Target.Position) <= 8 && u.Entry != 77405 && u.Guid != ObjectManager.Pet.Guid && wManager.Wow.Helpers.UnitCanAttack.CanAttack(u.GetBaseAddress, ObjectManager.Me.GetBaseAddress)) >= 4 (you can replace 8 by range and 4 by number of npc required, 77405 is entry id of npc Rubble Pile) Link to comment https://wrobot.eu/forums/topic/2097-condition-hostile-unit-near-target-never-true/#findComment-9969 Share on other sites More sharing options...
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