March 18, 201313 yr I;m having trouble getting this condition to be consistent, may be my own fault, but to clarify... Hostile unit near: does the number include the target, or is it in addition to? and when using bigger/smaller, is it <number or <=number? same with the other nears. Also, pressing pause (or alt-x) doesn't seem to stop anything in wRotation
March 18, 201313 yr My understanding and experience of this is that it includes the target and it's <number.
March 18, 201313 yr Hostile Unit Near is the targets within x yards of your character. So with shockwave on a warrior, it will still include mobs behind you (even though they aren't hit by it).
March 18, 201313 yr Author so, bigger than 0 does not include 0? And does Hostile Units near Target include the target? I try to find these values experimentally but it seems inconsistent in practice. I should probably figure out the C# conditions, but that seems even more tedious...
March 18, 201313 yr Bigger than zero looks like x > 0 (mathematically). "And does Hostile Units near Target include the target?" From my experiments, no it does not.
March 20, 201313 yr Hi, If you problem is not solved say me exactly what do you want (the number of unit and the radius). I'll you give solution and try to explain.
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