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gomisensei

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Everything posted by gomisensei

  1. doesn't seem to dismount after gathering all the mobs, just runs back and forth, never trying to engage
  2. using the pet battle product, my toon flies around in the set area, but never actually engages or stop when a pet is nearby, radius is set to 100, can't figure out why it doesn't start...
  3. Would it be possible to set a unit to target an AoE spell to? For example, Rune of Power, mage spell needs you to click the spell, then click on the ground at your feet. I can get it to drop on my target, but not self, or even allies.
  4. so, bigger than 0 does not include 0? And does Hostile Units near Target include the target? I try to find these values experimentally but it seems inconsistent in practice. I should probably figure out the C# conditions, but that seems even more tedious...
  5. I;m having trouble getting this condition to be consistent, may be my own fault, but to clarify... Hostile unit near: does the number include the target, or is it in addition to? and when using bigger/smaller, is it <number or <=number? same with the other nears. Also, pressing pause (or alt-x) doesn't seem to stop anything in wRotation
  6. I'm working on it, gonna put some time in as soon as I'm finished my Survival Hunter.
  7. - Remove IsAttacked detection in WRotation. Is there a way to manually add this? It makes my hunter not attack the next target when a group of more than one has been aggroed, even though the pet is fighting it. Character just sits there, tho it sometimes randomly starts the rotation again. The debug per spell seems to not be working, all spells seem to show debug, even if debug for them is set to false. Adds up to a LOT of lines, which fill up the window, and then wrobot starts to eat up memory and cpu cycles.
  8. Are the buff stack options only for actual stacks of a buff, or can they be used for time remaining on buff?
  9. Version 0.91 alpha

    831 downloads

    Relatively complex fight class for survival hunters, with a few options, and multi-target support. Tested with lvl 90, used mostly for grinding/gathering. Let me know how it works for you.
  10. I can't seem to find any information on this anywhere. I've started it up, selected what I want to track. Doesn't seem to affect the WoW client at all, or bring up anything in the log, and if i dismiss the selector window, the activity stops.
  11. Got that working with just CastSpellByName("Misdirection"); SpellTargetUnit("pet"); it was just the "'s that were giving me errors earlier. Is there a way to make Conditions OR besides making 2 copies of the spell? Also, would it be possible to add a debugging type option, to make the log show decisions it made in a lot more detail? Would help a lot for troubleshooting profiles, cuz i'm having some difficulty figuring out why a few conditions are firing off irregularly.
  12. which problem, needing to escape the " ?
  13. Wow, that post got messed up. Anyways, I mostly hacked my way thru it, still seems inconsistent in the results, but I think i'll play with it for a bit. A few questions, tho are the spell conditions inclusive or exclusive? Like, AND or OR? In the lua script condition,can i use AND and OR in the "return value research"? Say If the script returns anything except 0 or nil i want it to activate.
  14. I tried the Misdirection code you posted, but it seems if I use a " in the spell name, I get a big ugly long error msg... I can post a log, but it basically looks like this [Error] 07:37 - Compilator Error : c:\Users\tonyd\AppData\Local\Temp\zcc3x2i1.0.cs(177,19) : warning CS0436: The type 'HunterSettings' in 'c:\Users\tonyd\AppData\Local\Temp\zcc3x2i1.0.cs' conflicts with the imported type 'HunterSettings' in 'c:\Users\tonyd\AppData\Local\Temp\jzn5utd4.dll'. Using the type defined in 'c:\Users\tonyd\AppData\Local\Temp\zcc3x2i1.0.cs'. c:\Users\tonyd\AppData\Local\Temp\zcc3x2i1.0.cs(51,63) : error CS1026: ) expected c:\Users\tonyd\AppData\Local\Temp\zcc3x2i1.0.cs(51,66) : error CS1003: Syntax error, ',' expected c:\Users\tonyd\AppData\Local\Temp\zcc3x2i1.0.cs(51,139) : error CS1003: Syntax error, ',' expected c:\Users\tonyd\AppData\Local\Temp\zcc3x2i1.0.cs(51,139) : error CS1525: Invalid expression term ')' c:\Users\tonyd\AppData\Local\Temp\zcc3x2i1.0.cs(51,140) : error CS1002: ; expected c:\Users\tonyd\AppData\Local\Temp\zcc3x2i1.0.cs(51,140) : error CS1525: Invalid expression term ',' c:\Users\tonyd\AppData\Local\Temp\zcc3x2i1.0.cs(51,141) : error CS1002: ; expected c:\Users\tonyd\AppData\Local\Temp\zcc3x2i1.0.cs(51,141) : error CS1514: { expected c:\Users\tonyd\AppData\Local\Temp\zcc3x2i1.0.cs(54,9) : error CS1525: Invalid expression term '}' c:\Users\tonyd\AppData\Local\Temp\zcc3x2i1.0.cs(74,9) : warning CS0436: The type 'HunterSettings' in 'c:\Users\tonyd\AppData\Local\Temp\zcc3x2i1.0.cs' conflicts with the imported type 'HunterSettings' in 'c:\Users\tonyd\AppData\Local\Temp\jzn5utd4.dll'. Using the type defined in 'c:\Users\tonyd\AppData\Local\Temp\zcc3x2i1.0.cs'. c:\Users\tonyd\AppData\Local\Temp\zcc3x2i1.0.cs(199,26) : warning CS0436: The type 'HunterSettings' in 'c:\Users\tonyd\AppData\Local\Temp\zcc3x2i1.0.cs' conflicts with the imported type 'HunterSettings' in 'c:\Users\tonyd\AppData\Local\Temp\jzn5utd4.dll'. Using the type defined in 'c:\Users\tonyd\AppData\Local\Temp\zcc3x2i1.0.cs'. c:\Users\tonyd\AppData\Local\Temp\zcc3x2i1.0.cs(203,34) : warning CS0436: The type 'HunterSettings' in 'c:\Users\tonyd\AppData\Local\Temp\zcc3x2i1.0.cs' conflicts with the imported type 'HunterSettings' in 'c:\Users\tonyd\AppData\Local\Temp\jzn5utd4.dll'. Using the type defined in 'c:\Users\tonyd\AppData\Local\Temp\zcc3x2i1.0.cs'.is there a way to escape the character? edit: used \ and escaped the "s, doesn't error out anymore, but now it stops after it successfully casts the misdirection...
  15. I was under the impression that SpellTargetUnit(unit) was a way to set a unit as the target of the spell, without having to actually target it, kind of like when you click misdirection, it beings up a pointer that you can just click on the unit you want to misdirect to. As opposed to just SpellTarget(). The second part, what I was having a problem with was having PetAttack() as the spell name, i think, but it's hard to tell, cuz the error msg in debug was kanji. thanks for helping.
  16. ok, well, I am not sure I understand... Here is what I want to run... CastSpellByName("Misdirection"); SpellTargetUnit("pet"); Because I'm not sure how to set a target for a spell besides my main target... when I made that statement as the spell name, i got a big long half kanji error msg that I couldn't read. Does the LUA have to be an unsecured function? Another thing I'm trying to do is set a spell to do /PetAttack but only if the pet is not already attacking, here is the xml code (since it's maintenance, and I can't start up WRobot in edit only mode... <FightClassSpell> <SpellName>PetAttack()</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>retValue = IsPetAttackActive()</LuaScript> <VarRet>retValue</VarRet> <ValueRet>False</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>56</Priority> <NotSpellIsLuaScript>true</NotSpellIsLuaScript> </FightClassSpell> any advice on how I could make this work would be appreciated. I'm waiting for a bit more knowledge to release my FightClass's.
  17. Can't figure out how to add a lua script to the ability list, the tip says "put the script lua in the spell name", is this a location of a .lua file? Or where would the lua script be?
  18. With Rested I get about 5.5M per hour with this profile. It would probably be more, but there's an odd stuck problem that happens at the mouth/entrance to the cave where the bot tries to get at mobs below thru the clump of rock to the left of the opening, until it get's stuck multiple times, and blacklists the target, then goes on. This happens once every cycle. Edit: fixed that problem by by massively decreasing the npc/mailbox search radius, it was at 100 and i set it to 20. Upped my (non-rested) xp/hr to about 3.2M
  19. Here is a macro to show all your spell's and ID's. Maybe it would be a good idea to be able to tag a spell with the ID instead of the Name.... /run for i=1,200000 do local f=FindSpellBookSlotBySpellID(i,"spell") if f then local n,id=GetSpellBookItemName(f,"spell"),select(2,GetSpellBookItemInfo(f,"spell")) local s=GetSpellInfo(id) s=n==s and " " or "\124cFF4FF763"..s print(id,n,s) end end If you are making a fight class, this will tell you every possible spell. Make a new macro, put the above in it, and drag it to a button. EDIT DROIDZ: Updated macro for WoD here:
  20. Bug: WRobot tries to loot both corpses in grinder when 2 have been killed in the same battle and AoE looting has already taken care of it.
  21. When you refer to "pnj" do you mean "npc" or "non player character"?
  22. Seems to me it only goes to the repair/vendor when the bot gets to the end of it's path cycle... maybe an option could be added so it can be set to vendor immediately upon bags being full? And maybe add support for using repairbot type items, such as Jeeves and M.O.L.L-E
  23. Sorry, just used the button in More Info labelled "Compress & Copy log to desktop" and uploaded what it created, the file inside just needs to be renamed to .html.
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